DramaGuyCJM
Lil' Bugger
Supporting CHIKARA wherever I may roam
Posts: 80
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Post by DramaGuyCJM on Jun 18, 2009 18:07:26 GMT -5
Sending in a list... within a few minutes.
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Post by bob on Jun 18, 2009 22:39:23 GMT -5
5 games are now in contentsion for the number 1 overall spot
still keep them heading my way
I think I've got close to 100 different games on the list
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Post by bob on Jun 19, 2009 19:11:38 GMT -5
if you still wanna vote do it before midnight tonight
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Post by bob on Jun 19, 2009 19:35:22 GMT -5
Bob, I'll send in a list. I'm sorry I haven't before now. Life has been hitting me like a freight train recently. we're waiting... I kid, I kid ;D
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Post by bob on Jun 20, 2009 10:22:34 GMT -5
Thanks to everyone who voted. I have a few thoughts before I get to the games that didn't make the top 30. It seemed very obvious to me that what ever systems that we did or did not play at one point in our lives played a huge role in this countdown. I have never played a Sega, any version of a Playstation, the new Game Boy stuff, an X-Box, a 360 and I haven't played any of the computer games that got votes.
This was a very diverse countdown with ties, but nto nearly as many as last weeks. And if a game was voted for but it was with a different system I combined them.
Here's a list of the games that did not make the top 30.
All tied at 31: 4 GTA: Vice City (PS2), Mortal Kombat 2 SNES, Starfox 64 - N64, Super Smash Brothers Brawl (wii)
All tied at 32: Legend of Zelda Wind Waker (Gamecube), No Mercy N64, Harvest Moon 64 – N64, World of Warcraft (PC), Sonic the Hedgehog 3- Sega Genesis
All tied at 33: Sonic's Adventure – Dreamcast, Emblem: The Scared Stones - GBA
All tied at 34: Mario Sunshine (Gamecube), Revolution X SNES, Ristar (Genesis), Resident Evil 4 – Gamecube, Left For Dead - 360
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Post by The Raven on Jun 20, 2009 11:17:37 GMT -5
Sonic the Hedgehog 3 was the only one I see that was on my list.
I think you might have messed up, or made a typo or something, because you got Mario Sunshine there twice tied for 33 and 34.
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Post by bob on Jun 20, 2009 11:27:07 GMT -5
Our first tie takes place at number 30. Zombies Ate My Neighbors - SNES ![](http://upload.wikimedia.org/wikipedia/en/7/75/Zombies_Ate_My_Neighbors_box.jpg) Zombies Ate My Neighbors is a 1993 run and gun 'horror' video game for the Sega Mega Drive/Sega Genesis and Super NES platforms. This video game was originally developed, distributed and produced by LucasArts as a comical tribute to both classic and schlocky horror films of the 1950s through the 1980s. It was published by Konami. The player chooses between two teenage characters, Zeke and Julie, or both in two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, and the game's flagship, zombies. In each of the 48 stages (excluding the bonus levels, of which there are 6) the goal is to rescue the surviving neighbors, at which point a magical door opens that will take the player to the next stage. However, if the player is not careful, any enemy in the game will kill the neighbors, preventing them from being saved. At least one neighbor must be saved from each level to progress to the next. The game is lost if all of the neighbors in a certain stage are killed or if the player(s) lose all of their lives. Scoring points earns players more neighbors to save (but only up to the maximum of 10) and extra lives. Each level has a maximum of ten neighbors each neighbor type is worth a certain amount of points. And in my opinion is an awesome multiplayer game. God of War - PS2 ![](http://upload.wikimedia.org/wikipedia/en/3/3c/Gow2-2.jpg) God of War II is a hack and slash action-adventure video game and the sequel to the 2005 game God of War for the PlayStation 2. It was released in North America on March 13, 2007, in Europe on April 27, 2007, and May 3, 2007 in Australia, and October 25, 2007 in Japan. It is the second installment released in the God of War series and fourth chronologically. The North American NTSC version of God of War II is packaged in a two-disc set. The first disc contains the game, and the second disc is dedicated to the game's development, including a diary of the game's production.The European/Australian PAL version comes in two different editions: a single disc standard edition and a two disc "Special Edition" that comes in a different case than the single disc edition. It also includes different box art, a bonus DVD, as well as the PAL version of the game. The gameplay of God of War II is very similar to that of its predecessor. The player controls Kratos in a combination of combat, platforming, and puzzle game elements. Kratos' main weapons are Athena's Blades, which are blades on the ends of long chains that Kratos is able to swing in destructive paths but also able to use to scale rock faces or swing from special hook points. Kratos received Athena's Blades at the end of the original game, after losing the Blades of Chaos in his battle with Ares. Other weapons and magic abilities are acquired as the plot progresses and can be used in conjunction with the Blades to dispatch enemies. Defeating foes using a combination of attacks, including chaining attacks together in combos, will release red experience orbs, used to power up Kratos' weapons and magic, and green, blue, and yellow orbs to replenish health, magic power, and the Rage of the Titans power, respectively. Chests distributed throughout the levels can also release these orbs, as well as providing Kratos with special artifacts to increase his maximum health and magic levels. As with many foes in the first game, once Kratos has weakened an enemy, an indicator will appear above it. The player can then initiate a fatality minigame, which may require the player to hit a button, turn the analog stick, button-mash, or some combination thereof when prompted on-screen. A successful attempt will release additional orbs or life as a reward, while failure may result in damage to Kratos. Bosses can only be finished via these minigames, allowing for demises that are both cinematic and include player input. New features in God of War II include additional relics introduced in the game. These allow Kratos to reflect magic spells back to their target, to slow down time when near special statues, and to open locked doors. Additionally, Kratos takes flight on the back of Pegasus with the combat similar in nature to rail games such as Panzer Dragoon Orta. A new "Challenge of the Titans" mode allows the player to attempt 7 different challenges with increasing difficulty after they have completed the main game once. There is also an "Arena of the Fates", in which the number and types of opponents can be customized. The experience points gained therein carry over to the main game. An overall rank of Titan must be achieved in the Challenge of the Titans in order to unlock the Arena of the Fates. Finally, a series of Grecian urns hidden throughout the game allow the unlocking of additional abilities when starting a New Game Plus, known in this game as a "Bonus Play". God of War II takes place some time after the events of the first game; Kratos, after his defeat of Ares, has become the new God of War, but has not been accepted by the other members of the Greek pantheon due to his ruthless treatment of the other Greek city-states. Kratos is still haunted by memories of the deeds from his past while working under Ares and finds enjoyment the only way he can forget, by leading and aiding his Spartan army in conquering Greece. As a result, the gods are displeased with Kratos' campaign. Athena pleads for Kratos to stop, telling him that she cannot protect him much longer from the wrath of the gods while reminding him that he owes her for his divinity. Kratos nonetheless ignores her pleas and descends to Rhodes to assist his Spartan army. As Kratos arrives to destroy the city, an eagle, which Kratos believes to be Athena in disguise, robs him of almost all of his godly power, infusing them into the Colossus of Rhodes and bringing it to life to kill Kratos. After a protracted conflict with the metal giant that rages across the city, Zeus offers Kratos the Blade of Olympus, which Zeus himself used to overthrow Cronos and the Titans. At Zeus' behest, Kratos infuses the blade with his godhood, rendering him mortal but enabling him to destroy the Colossus from the inside. However, when he jumps out of the falling Colossus and asks the gods if he needs to prove anything more to them, he is crushed and severely wounded by the Colossus' falling hand. Limping his way to the Blade of Olympus to save himself, he is interrupted as Zeus reveals himself as the eagle that stole his power. Zeus explains he betrayed Kratos to save himself and Olympus from the same fate that Ares would have offered them. Zeus then offers Kratos one final chance at being a god, provided that he forever serve him. Kratos refuses and Zeus, claiming to be left no other choice, slays him after a brief struggle. Zeus whispers that everything Kratos has ever known will suffer for his sacrilege - Kratos will never be the ruler of Olympus and 'the cycle ends here'. He then pulls the sword out of Kratos and uses the weapon's power to destroy the fighting warriors of Sparta and Rhodes. As Zeus is walking away, Kratos gives him a warning as he dies: "You will pay for this, Zeus… Be certain of that." However, as Kratos is being dragged towards an eternity of torment in Hades, he is saved by Gaia, the mother of the Titans who reveals herself to be the franchise's narrator and she offers an alliance. When the Titans were defeated by the Olympians, they were punished and humiliated, and they want Kratos' help to get revenge. Kratos escapes the Underworld and is bidden by Gaia to find the Sisters of Fate in order to change his past. She gives Kratos the aid of the magical horse Pegasus to traverse the distance to the Fates. Kratos rides Pegasus a long distance, but on their way they are attacked by a mysterious rider and arrive at a mountain that houses the Titan Typhon and the former Titan Prometheus. As they fly through the mountain's cavernous innards, Typhon traps Pegasus, leaving Kratos to find a way to release him, while also discovering more secrets about the mountain. Some way into his adventure through the mountain, he finds a chained Prometheus outside in the blizzard, who tells him that Zeus punished him for bringing the Fires of Olympus to the mortals. Prometheus was made mortal and bound, and each day his inner organs were savagely consumed by a carnivorous bird. He begs Kratos to kill him, so that he can be free from his torment. However, without any tool to kill him, Kratos continues on back into the mountain and encounters Typhon face to face. Typhon, angered by Kratos' appearance, tries to send Kratos plummeting to his death with strong gusts of wind. Kratos resists, successfully rips Typhon's Bane from the Titan's eye and uses it to blind him. Now with a way of killing Prometheus, Kratos makes his way back to where the ex-Titan is being tormented and shoots him. Prometheus drops into the furnace below, and his ashes give Kratos extra strength in the form of Rage of the Titans. Kratos then returns to where Pegasus is being trapped and uses Rage of the Titans to lift Typhon's fingers off the horse, allowing them to escape. Kratos flies to the Island of Creation where the Sisters of Fate (the Moirae) await. As he explores the island, Kratos encounters the likes of Theseus, whom he kills in battle to determine who is the greatest warrior of Greece (and to take his key in order to venture onward), Cronos who speaks to Kratos through a magical hologram and gives him the last of his magic: Cronos's Rage, Euryale who attempts to avenge the death of her sister, Medusa, but who gets decapitated by Kratos, who then uses her head as a method of immobilising his foes, Perseus, who is there to change the fate of his beloved Andromeda, and the revived Barbarian King from the original God of War who has fought his way out of Hades to change his fate. Kratos also encounters an elderly Icarus who is on the brink of insanity and wrestles Kratos off a cliff and into a massive chasm, saying that it is his fate, none others, to seek an audience with the Sisters. While both are falling, Kratos rips off Icarus's wings and sails below the Earth where it is being held up by the Titan Atlas, as Icarus falls into the Underworld far below. Kratos lands upon Atlas and tries to communicate with him. At first, Atlas refuses to help Kratos, bent on crushing the human for his imprisonment. However, Kratos manages to persuade Atlas to help him so that he may change his fate and kill Zeus. The Titan accepts the offer, giving Kratos the last of his magic - Atlas Quake - and helps him back to the surface so that he may continue his quest. After an expedition through the Sisters' Palace, Kratos encounters an unknown warrior who is also seeking to reach the Sisters. Without either of them knowing who the other one is at the time due to the darkness, Kratos rams the man through a stain-glass window after a fight and is shocked to see that the man is the very Spartan he had told to return to Sparta and prepare for battle. The Spartan reveals that Zeus has destroyed Sparta and that he was seeking the Sisters to change the events. He tells Kratos as he dies that he has faith that Kratos will finish what he has started. Kratos is despondent and bereft of the will to carry on, so much so that when the next foe - the Kraken- emerges to fight, Kratos refuses to raise his weapons, simply calling out challenges to the gods, allowing the monster to grab him in his tentacles. As Kratos is about to succumb to the inevitable, he is inspired by Gaia to continue the battle, saying that if he dies, he will be tortured by Zeus and the other gods for all eternity. She promises Kratos that Zeus will fall, saying 'this battle is just the start of a Great War that is to come...' His rage rekindled by her words, Kratos breaks free, battles and then slays the Kraken. Kratos then makes his way, on the back of the Phoenix, to the Palace of the Sisters, where he finally confronts the Sisters, Lakhesis, Atropos and Clotho, who operate and defend the Loom of Fate, which rules the lives of mortals and gods alike. Kratos first encounters Lakhesis. She reveals that it was she who decided the Titans' lost at the Great War and allowed Kratos to come this far. They fight and Kratos defeats her, but she then summons Atropos, who takes Kratos back to the time of his final fight with Ares in the first God of War. As Kratos and Ares disappear (as Kratos fights to protect his family in an illusion created by Ares), Atropos attempts to destroy the Blade of the Gods — the sword that Kratos used to kill Ares, with the intention that, if the sword is destroyed, Ares can kill Kratos, causing him to die in both the past and the present. Kratos stops her and goes back to the present to face Lahkesis one more time. As he fights Lahkesis, Atropos intervenes from the three mirrors in the room, meaning Kratos must fight both at the same time. Kratos destroys Atropos' first two mirrors, then traps Lahkesis and Atropos in the last mirror and destroys it, trapping the two Sisters within time for eternity, and opening the path to Clotho, who pleads with Kratos as he approaches that his manipulation of fate will destroy everything. It should be noted that before entering Clotho's chambers, Kratos sees three murals describing past, present, and future events. The first referencing the Great War between the Titans and Olympians in the past and the threat of its revival, the second showing a lone man (likely Kratos himself) surveying the carnage of a great battle that is waging on below him, and the last alluding to the journey of The Three Wise Men toward the birth of Christ. Upon reaching Clotho, Kratos impales her in the head with a swinging blade, leaving him to control the loom. He first goes back to his death at Zeus' hands in Rhodes, reclaiming the Blade of Olympus and inciting a lengthy battle with the King of the Gods. At the end of the fight, Zeus is striking Kratos with an unstoppable lightning storm, leaving Kratos to call out to Zeus that he surrenders. Kratos asks him to release him from his life and his torment, and as Zeus is about to execute Kratos, stating that "I will release you from your life, my son, but your torment is just beginning", Kratos dodges the blow and pins Zeus' hands to the rock with his blades. Kratos then takes the Blade of Olympus and begins driving it into Zeus' abdomen. Athena arrives and defends Zeus, explaining to an enraged Kratos that she has no intent to fight him, only to save Olympus. The badly wounded Zeus attempts to escape, telling Kratos he has started a war he cannot hope to win, as the Fates have already deemed Zeus victorious. As Kratos tries to charge forward and slay Zeus as he flees, Athena interposes herself, saving her father at the cost of her own life. Her dying words reveal that Zeus' actions are meant to break the cycle of son killing father, which goes back to Cronos killing Uranus, and Zeus defeating Cronos. By killing Kratos (the son) before he can kill Zeus (the father), Zeus had hoped to break the cycle—thus revealing that Kratos is, in fact, Zeus' own son, and begs him to relent in his quest for vengeance. After a moment of apparent shock and shame, Kratos' face darkens and he snarls that he has no father. Athena dies in Kratos' arms, saying that all the gods on Olympus will deny Kratos, defending Zeus so Olympus will prevail. She says that even though Kratos wishes to kill Zeus, Zeus is Olympus. Kratos then vows to exact retribution on Zeus and any god who will deny him his revenge, screaming that their time is at an end, swearing that "If all on Olympus will deny me my vengeance, then all on Olympus will die!" Returning to the Loom, which is now collapsing, Kratos uses it once again to go further back in time to The Great War as it ends. He calls to Gaia, who claims that they were expecting him, but the gods are too powerful for them to defeat. Kratos then shouts to Gaia the following speech: "All on Olympus tremble at my name! Zeus is weak, Ares and Athena are dead, and I wield the blade. We can win the Great War, but not in this time! Together, we can destroy the petty gods and we will see Olympus crumble before us! Come with me Gaia, return to my time...Victory awaits!" He then brings Gaia and the Titans back to the present with him. Meanwhile, Zeus rallies his fellow gods Poseidon, Hades, Hermes and Helios together, urging them to unite and defeat Kratos. As Zeus spits out triumphantly, "Olympus will prevail!", the entire temple of Olympus begins to shake. The gods run over to the balcony to see the Titans brought forward in time by Kratos, beginning to scale the mountain and bearing Kratos with them to end the Great War between the Gods and the Titans once and for all. As Zeus looks down in horror, Kratos shouts up to him, "Zeus! Your son has returned! I bring the destruction of Olympus!" as the city below them burns. Uno (360) Uno is the video game adaptation of the popular card game of the same name. It has been released for a number of platforms, with an Xbox Live Arcade version by Carbonated Games and Microsoft Game Studios released on May 9, 2006, and a version for iPod and iPhone OS released in 2008 by Gameloft. Gameloft will also release versions of the game for WiiWare, DSiWare, PlayStation Network and PlayStation Portable. The Xbox Live Arcade version of Uno offers multiplayer for up to four players through Xbox Live. Players can join or drop-out of in-progress games at any time, with computer players automatically taking over for any missing humans. The game supports the Xbox Live Vision camera, allowing opponents to view an image of the player (or whatever the camera is pointed at) while playing the game. The Xbox Live Arcade version of Uno supports downloadable content through the Xbox Live Marketplace. This content takes the form of custom theme decks, which feature new visual appearances, sound effects, and game rules. Decks available for download from the Xbox Live Marketplace include: Project Gotham Racing Uno: In this deck, the cards feature pictures of the cars seen in the Project Gotham Racing series of video games. The rule changes include a card called the "Gotham Live" card, which is based on the replay feature in Project Gotham Racing 3. This card allows a player to look at the hand of any of the other players as well as functioning as a normal wild card. Kameo: Elements of Power Uno: A custom deck with artwork from Kameo: Elements of Power. In addition, a special play card allows a player to swap his or her entire hand with the hand of any other player in the game. Uno 35th Anniversary: A special deck made to celebrate the 35th Anniversary of the first edition of Uno released in the United States in 1971. In this deck, there are specialty "35" cards. If a "35" card is played only a 3 or 5 of any color can be played. Super Street Fighter II Turbo HD Remix: This deck commemorates the release of Super Street Fighter II Turbo HD Remix, it only has one background, and one music track. Additionally, a new card named "Hadoken" was added. When played, the player which is targeted must draw cards until they get a Skip or a Reverse card. The Sims 2 (PC) ![](http://upload.wikimedia.org/wikipedia/en/b/bd/The_sims_2.jpg) The Sims 2 is a 2004 strategic life simulation computer game developed by Maxis and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims, which debuted on February 4, 2000. The Sims 2 has the same concept as its predecessor. Players control their Sims in various activities and forming relationships in a manner similar to real life. The Sims 2, like its predecessor, The Sims, does not have a defined final goal; gameplay is open-ended. Sims 2 has life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. All Sims age, and can live over 100 Sim days depending on the degree of which their aspirations are fulfilled. The Sims 2 builds on its predecessor by allowing Sims to age through six stages of life and incorporating a more powerful 3D graphics engine. It was first released on September 14, 2004 and became an instant success, selling a then-record one million copies in its first ten days. In addition to its commercial success, The Sims 2 was well received by critics. As of July 26, 2007, The Sims 2 has sold more than 13 million units worldwide and was the best-selling PC game of 2004. A sequel, The Sims 3, was announced by EA in November 2006 and was scheduled for release in February 2009 but was later changed to June 2009. As of April 2008, The Sims 2 website celebrated 100 million copies of The Sims series sold.On 2 June, 2009 in North America, 4 June, 2009 in Australia and 5 June, 2009 in Europe, The Sims 3, the sequel (according to story chronology, the prequel) to The Sims 2, was released. Graphically, The Sims 2 is more detailed than The Sims and allows players to view its world in full 3D. This is a change from earlier Sim games, such as SimCity 2000, which used dimetric projection and fixed resolutions, as the camera was in The Sims. In The Sims, Sims are 3D meshes, but The Sims 2 introduces far more detail in mesh quality, texture quality, and animation capability. A Sim's facial features are customizable and unique, and Sims can smile, frown, and blink. The player can adjust a Sim's features in the in-game Create-a-Sim tool; for example, noses can be made to be very large or very small. Texturing is achieved through use of raster images, though it appears more lifelike. The Sims 2 characters' pass through six life stages (seven with University), with eventual death of old age, while babies in The Sims only become children before ceasing to continue aging. The aspiration system (described above) is also new to The Sims 2. Sims can become pregnant and produce babies that take on genetic characteristics of their parents, such as eye color, hair color, facial structure, and personality traits. Genetics play a major role in the game, and as such, dominant and recessive genes play a larger role than they did in the original game. Some of the other additions to gameplay are career rewards, a week cycle, the cleaning skill, a variety of meals (depending on time of day), exercise clothing, body shape affected by diet and exercise, and houses built on foundations. There's a ton of info on this game here: en.wikipedia.org/wiki/The_sims_2Golden Eye N64 ![](http://upload.wikimedia.org/wikipedia/en/3/36/GoldenEye007box.jpg) GoldenEye 007 is a 1997 first-person shooter video game developed by Rare for the Nintendo 64 video game console, and based on the 1995 James Bond film GoldenEye. GoldenEye 007's menu system is presented as an MI6 dossier.Four save files are available to track the player's progress through the game's twenty missions, each of which may be played on "Agent," "Secret Agent," or "00-Agent," difficulty settings, with higher difficulties requiring the player to complete additional and more complex objectives. M, Q, and Miss Moneypenny provide background information on the chosen mission and its goals. Once a mission is completed, the player may either continue progressing through the story or choose to replay a previously completed level. Completing certain missions within particular target times enables the player to unlock bonus cheat options which make various changes to the graphics and gameplay, and upon fully completing the game on the 00-Agent difficulty level, an additional "007" setting allows the player to customize the challenge of any mission.[5] The player's initial weapon in most missions is James Bond's Walther PPK. Most of the game's firearms are modelled on real-life counterparts (although their names are altered), while others are based on fictitious devices featured in the Bond films, such as the Golden Gun and Moonraker laser. The weapons vary in characteristics such as rate of fire and type of ammunition used, and inflict different levels of damage depending on which body part they hit.[6] Stealth is an important element of the game: in order to avoid gunfights with multiple opponents, it is advantageous to eliminate soldiers and security cameras before they spot or hear the player. Certain weapons may be powerful enough to shoot through doors and helmets but are very loud, while others incorporate suppressor or zoom lens attachments to aid the player in killing enemies discreetly. Some gadgets from the James Bond film series are featured in the game and are often used to complete particular mission objectives; for example, 007's in-game watch includes the laser from the GoldenEye film, the remote mine detonator from GoldenEye and Moonraker, and the electromagnet from Live and Let Die. There are no health-increasing pickups in the game. Instead, the player must find armor vests. Armor provides full protection until destroyed. The multiplayer mode was added late in the development process; Martin Hollis noted that the setting was "a complete afterthought". According to David Doak, the majority of the work on the multiplayer mode was done by Steve Ellis, who "sat in a room with all the code written for a single-player game and turned GoldenEye into a multiplayer game." The multiplayer mode features all of the characters in the game, including enemies and civilians. At first, only 8 characters are available, with 25 more becoming available as progress is made through the game. A button code allows players to temporarily unlock another 31 characters, all but two of them likenesses of the programmers. As with the selectable characters, only a few arenas are available at first, with more becoming available as progress is made in the game. There are eleven arenas, not counting levels that can only be accessed with a GameShark, and a "random" button that chooses the level randomly. The multiplayer-only arenas are: Temple, Complex, Caves, Library, Basement, and Stack. Several arenas are taken from the single player mode, with alterations such as restrictions on which sections of the map can be used - they are the Facility, Bunker, Archives, Caverns, and Egyptian. The multiplayer mode features five general scenarios, within which options such as weapon schemes may be altered. Weapon selections in the multiplayer mode are grouped by type, such as pistols, automatics, and explosives. Other selectable weapon schemes focus on weapons not frequently found in the single player mode, such as laser guns, throwing knives or the one-hit kill Golden Gun. The "Slappers Only!" setting removes all projectiles, limiting players to hand-to-hand combat. Normal: A basic free-for-all deathmatch mode, in which players attempt to kill their opponents as many times as possible within a set amount of time. This mode can also be played in teams of 2 versus 1, 2 versus 2, and 3 versus 1. You Only Live Twice: Similar to Normal mode, except players only have two lives before they are eliminated from the game. The Living Daylights [Flag Tag]: In this adaptation of the playground game "Tag", a flag or "token" is placed in a fixed location on the map. The player who holds it the longest wins the match. A player cannot use weapons while holding the flag (although it is still possible to slap), but can still collect them to keep opponents from stocking ammunition.[9] The Man With the Golden Gun: A single Golden Gun is placed in a fixed location on the map. Players must locate and obtain the Golden Gun, which is capable of killing opponents with only one shot regardless of where they are hit, even if they are wearing body armor. After a player acquires the Golden Gun, others are able to see him or her indicated by a blue dot on their radar. The player with the Golden Gun is unable to pick up body armor while opponents can. The only way to obtain the Golden Gun after its removal from the spawn point is to kill the player holding it and retrieve it from where the player dropped it. Licence to Kill: All attacks, including "slapping", will kill opponents in one hit. This mode cannot be played in teams, unlike the other scenarios. The storyline mirrors that of the movie. Two further missions unrelated to the GoldenEye film were included as bonuses for the completion of the game on higher difficulties. The first, "Aztec Complex", is partially based on the James Bond film Moonraker, and is unlocked when the player completes all 18 missions on Secret Agent difficulty. During the mission, Bond is sent to the Aztec complex in Teotihuacán to investigate the Drax Corporation's unlicensed space exploration in which at least one space shuttle was stolen from NASA. Although Hugo Drax was killed by Bond in the movie, it has seemed that his corporation still existed after his death due to remnants and fragments that were still active. MI6 believes their intentions with the shuttle in space are militant in nature and authorizes Bond to reprogram the shuttle's guidance computer so that MI6 can take control of the craft once it reaches orbit. During the mission, Jaws makes a return in an effort to stop Bond from completing his mission. Many of the rooms in the mission were from the movie and included several new features, such as the launch room for the Moonraker shuttle. The second bonus level, "Egyptian Temple", blends elements from the films The Man with the Golden Gun, The Spy Who Loved Me and Live and Let Die. To access this level players must complete all previous 19 missions on 00 Agent difficulty. Prior to the mission, M informs Bond that a person claiming to be Baron Samedi is in possession of the deceased Francisco Scaramanga's legendary "Golden Gun" pistol. Samedi has invited James Bond to the El-Saghira temple in the Valley of the Kings to retrieve it. Knowing it is a trap, M sends Bond regardless to take possession of the Golden Gun and eliminate Baron Samedi. Although the player "kills" Samedi three times during the level, he can be seen laughing in an end-of-level cut scene, similar to the ending of Live and Let Die. For my money this is one of the best mulitplayer games ever!!!!
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Post by bob on Jun 20, 2009 11:29:20 GMT -5
Sonic the Hedgehog 3 was the only one I see that was on my list. I think you might have messed up, or made a typo or something, because you got Mario Sunshine there twice tied for 33 and 34. modified for correctness ;D
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Post by The Raven on Jun 20, 2009 11:31:52 GMT -5
Goldeneye was another one on my list, such a great game. You're right, it really did have one of the best multiplayer modes ever.
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Post by bob on Jun 20, 2009 11:45:08 GMT -5
Two games tied at the next spot on our countdown: number 25. Jak II - PS2 ![](http://upload.wikimedia.org/wikipedia/en/b/b3/JakIIbox.jpg) Jak II, subtitled Jak II: Renegade in Europe, is a science fiction platform game developed by Naughty Dog. Released for the PlayStation 2 game console on October 14, 2003, the game is the sequel to Jak and Daxter: The Precursor Legacy and the second game in the Jak and Daxter series. It was followed by Jak 3 a year later. The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of The Precursor Legacy. In the game, Haven City, a dystopia ruled under the questionable fist of Baron Praxis, is engaged in a war against a techno-organic group of organisms known as the "Metal Heads". As in the previous game, the player takes on the dual role of recurring protagonists Jak and Daxter. There are also a new array of characters such as Torn, Erol, Krew, Kor, Ashelin, and Sig, as well as some returning ones, such as Samos and Keira. Jak II is the only game in the series in which the versions for English-speaking regions feature the Japanese and Korean voiceover track. The voiceover cast features many notable seiyûs, including Shotaro Morikubo as Jak. The other games in the series did not follow suit, leaving the voices to be exclusive to the Japanese and Korean regions. However, the Japanese track is not on the disk for Jak and Daxter and Jak 3. This is also technically the last Jak and Daxter game to be released in Japan. Plot The game begins with Jak and Daxter, the protagonists, and Samos, their guardian, watching as Keira, Samos’ daughter and Jak’s love interest, demonstrate the Rift Rider and Precursor Ring that they found in the previous game. When activated, the Ring opens a portal that the four of them are flung through. They arrive in Haven City, which is under the command of Baron Praxis that is at war with a race of beasts called Metal Heads.[1] They are separated on arrival, and Jak is captured by Praxis’ Krimson Guard. While Jak is imprisoned, he undergoes experiments with Dark Eco; when exposed to Dark Eco, he turns into a mindless beast. Two years after his capture, Daxter breaks him out of prison, and together, they join an underground rebel movement that seeks to place the rightful ruler, a boy only referred to as the Kid, on the throne. While serving this Underground, Jak finds Keira and Samos, as well as a younger Samos. He also learns that Praxis has been working with the Metal Heads to maintain the throne. What surprises him the most is that Haven City is actually his home village five hundred years in the future. Partway through the game, Praxis obtains the Precursor Stone, an artifact of immense power. Praxis intends to crack the stone while it is inside the Metal Head nest, not knowing that destroying the Precursor Stone will set off a chain reaction that will destroy the planet. The Baron leaves the destruction of the stone to Krew, the mob boss of Haven City. Jak finds Krew and destroys the device he is building to crack the stone; Krew is killed in the resulting explosion. After Krew’s death, Metal Heads invade the city. Jak finds Praxis on the outskirts of the city, confronting Kor, a member of the Underground who had been guarding the Kid. Kor is then revealed to be the leader of the Metal Heads. He fires his energy breath at Praxis and flies off. Before he dies, Praxis shows Jak another Precursor Stone bomb, this one containing the Precursor Stone. Daxter rummages through the bomb and deactivates it, and Jak takes the stone. As the Krimson Guard and the Underground fight the Metal Heads in the city, Jak travels to the Metal Head nest to confront Kor. There, he finds that Kor has the Kid and a Precursor Ring like the one that brought Jak and his friends the Haven City. Kor informs Jak that the Kid is in actuality, a young Jak. Jak had been sent into the past to learn the skills necessary to defeat Kor. The young Jak, because he is innocent and untouched by Dark Eco, is able to release the Precursor entity trapped in the stone. During the battle with Kor, Kor is decapitated by the Precursor Ring, which damages it. Before it breaks up, young Jak releases the Precursor entity, which enters the Ring. Samos and Keira arrive and send young Jak and young Samos back in time through the Ring, leaving Jak, Daxter, Samos and Keira to live out their lives in Haven City. Jak II takes place in the same science fiction universe created by Naughty Dog for Jak and Daxter, though five hundred years in the future. The plot largely revolves around happenings in and around Haven City, a dystopia ruled by Baron Praxis and his Krimzon Guard law enforcers. Gates in the city walls open into various different locations which the player is able to access as the game progresses. Jak (voiced by Michael Erwin) is the game's 17-year-oldprotagonist. When he first arrived in Haven City, he became the subject of Baron Praxis' "Dark Warrior" project for two years. Because of the Baron's experiments, he acquired the ability to transform into a crazed beast-like form called Dark Jak, who wields a multitude of dark energy-based attacks. Jak's personality is very different from Jak and Daxter: The Precursor Legacy, in which he was mute and much less aggressive. Daxter (voiced by Max Casella) is an otter-weasel hybrid (known as an ottsel) and is the game's comic relief. In Jak and Daxter, he was transformed into an ottsel by falling into a pool of Dark Eco. After Jak was captured by the Baron, Daxter searched for Jak for two years (see Daxter), finally helping him escape at the beginning of the game. Other important characters include Torn, the gravelly-voiced second in command of the resistance movement known as the Underground; Sig, a Metal Head hunter/Wastelander (someone who gathers artifacts outside the city); Krew, the overweight gang lord; Tess, the barmaid; Erol, the Baron's right hand man and commander of the Krimzon Guard; and Ashelin, the daughter of Baron Praxis who helps the Underground behind her father's back. Baron Praxis and the Metal Head's leader Kor are the story's antagonists. Rock Band 2 (360) ![](http://upload.wikimedia.org/wikipedia/en/f/f0/Rb2-box.JPG) Rock Band 2 is a music video game developed by Harmonix Music Systems, as the sequel to Rock Band. It is the second title in the Rock Band series. The game software was released in North America for the Xbox 360 on September 14, 2008, along with individual instrument peripherals. The software/hardware bundle for the Xbox 360 was made available on October 19, 2008, the same date that the PlayStation 3 versions of the software, hardware, and bundle of the two were released. Versions of the game for the Wii and PlayStation 2 platforms were released on December 18, 2008. The game allows players to perform in virtual bands by providing up to four players with the ability to play three different peripherals modeled after music instruments (a guitar peripheral for lead guitar and bass guitar gameplay, a drum peripheral, and a microphone). These peripherals are used to simulate the playing of rock music by hitting scrolling notes on-screen. In addition to the 84 songs included on the game disc and 20 free downloadable songs, over 550 additional downloadable songs have been released for the Xbox 360, Wii, and PlayStation 3 versions, with more added each week. All of these songs, existing and future, are compatible with all Rock Band titles. Rock Band 2 features improved drum and guitar controllers, while supporting older controllers, as well. New features include a "Drum Trainer" mode, a "Battle of the Bands" mode, online capabilities for "World Tour" mode, and merchandising opportunities for the players' virtual bands. The core gameplay in Rock Band 2 is mostly unchanged from the original Rock Band. Players use peripherals modeled after musical instruments to simulate the performance of rock music. Players must play these instruments in time with musical "notes" as they scroll towards them on the screen. Rock Band 2 offers single-player and multiplayer gameplay for lead guitar, bass guitar, drums, and vocals, allowing for any combination of parts to play as a band. During song performances, the game displays up to three tracks of vertically scrolling colored music notes, one section each for lead guitar, drums, and bass. The colored notes on-screen correspond to buttons on the guitar and drum peripherals. Along the top of the screen is the vocals display, which scrolls horizontally. The lyrics display beneath green bars, which represent the pitch of the individual vocal elements. The remainder of the screen is used to display the band's virtual characters as they perform in concert. During cooperative play as a band, all players earn points towards a common score, though score multipliers and "Overdrive" are tracked separately for each player. Overdrive is individually collected by players during select portions of a song by successfully playing all white notes (or yellow notes for vocals) within that section (or by using the guitar controller's whammy bar during white sustained notes). Once a player's Energy Meter is filled halfway, they can deploy their Overdrive, resulting in the "Band Meter" (which tracks how well each player is doing) changing more dramatically. This allows players to strategically use Overdrive to raise the Band Meter and pass portions of a song they otherwise might have failed. Overdrive can be used to activate score multipliers, which vary based on a player's note streak. Players can deploy Overdrive independently of each other, as well as collect additional Overdrive while it is deployed and draining. Each band member can choose the difficulty at which they play (spanning Easy, Medium, Hard, and Expert). If a player does not play well enough and falls to the bottom of the Band Meter, they will fail out of the song and their instrument will be muted from the audio mix. However, any active player can activate their Overdrive to bring failed players back into the song, "saving" the band member. However, a band member can only be saved twice; after the third failure, they cannot be brought back for that song. Failed players continuously drag the band's Band Meter down until they are saved. If the player is not saved before the Band Meter reaches the bottom, the band fails the song. Players can earn Overdrive bonuses from "Unison Phrases" and extra points from a "Big Rock Ending." There's a ton of info for this game here: en.wikipedia.org/wiki/Rock_Band_2and much to my surprise a very simliar game, Guitar Hero and its sequals, does not make an appereance on the list
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Post by Mr. Emoticon Man on Jun 20, 2009 13:06:30 GMT -5
So far, only Harvest Moon 64 and Fire Emblem have shown up from my list, and I can't say I'm surprised that neither did really well in this.
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Post by bob on Jun 20, 2009 14:31:23 GMT -5
A 3-way tie at number 22 Metal Gear Solid 2- PS2 ![](http://upload.wikimedia.org/wikipedia/en/6/6a/Metalgear2boxart.jpg) Metal Gear Solid 2: Sons of Liberty (メタルギア ソリッド2 サンズ・オブ・リバティ, Metaru Gia Soriddo 2 Sanzu obu Ribati?) (commonly abbreviated as MGS2) is a stealth action video game directed by Hideo Kojima, developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2 in 2001. It is the fourth Metal Gear game produced and directed by Kojima and the direct sequel to Metal Gear Solid. Its release was followed by an expanded edition, Metal Gear Solid 2: Substance for PlayStation 2, Xbox and Windows. Metal Gear Solid 3: Snake Eater, a prequel to the entire Metal Gear series, followed in 2004. In 2008, a direct sequel, Metal Gear Solid 4: Guns of the Patriots was released. The story revolves around a massive offshore clean-up facility that has been seized by a group of terrorists that call themselves "Dead Cell." They demand a massive ransom in exchange for the life of the President of the United States, and threaten to destroy the facility and create a cataclysmic environmental disaster if their demands are not met. The motives and identities of many of the antagonists and allies change rapidly, as the heroes discover a world-shaking conspiracy constructed by a powerful organization known as the Patriots Metal Gear Solid 2 carries the title of "Tactical Espionage Action," and most of the game involves the protagonist sneaking around avoiding being seen by the enemies. Most fundamental are the wider range of skills offered to the player. The new first-person aiming mode allows players to target specific points in the game, greatly expanding tactical options; guards can be blinded by steam, distracted by a flying piece of fruit or hit in weak spots. Players can now walk slowly, allowing them to sneak over noisy flooring without making a sound, or hang off walkways to slip past below guards' feet. The corner-press move from the original title, which allowed players a sneak peek around the next bend is expanded to allow players to fire from cover. In Metal Gear Solid 2, the enemy guards were given more advanced AI "to prevent an imbalance of power," and unlike the original Metal Gear Solid, work in squads. They call on their radios for a strike team upon seeing the player, then attempt to flank him and cut off his escape while avoiding the player's attacks. Often strike teams will carry body armor and riot shields, making them an even greater threat. Even if the player escapes to a hiding place, a team will sweep in to check the area. Boss battles and set-pieces remain a case of finding a strategy that bypasses the defenses of the enemy. However, in a major break from action game standards, it is also possible to clear the entire game, including boss fights, without causing a single deliberate death, through use of tranquilizer guns, stun grenades, and melee attacks. According to Hideo Kojima in the documentary Metal Gear Saga Vol. 1, the original plot of the game revolved around nuclear weapon inspections in Iraq and Iran and had Solid Snake trying to stop the Metal Gear while it was located on an aircraft carrier, in a certain time limit, while trying to stop Liquid Snake and his group. However, about six months into the project the Middle East began to heat up again and they decided that they couldn't make a game with such a plot. The tanker in the released game is based on this original plot. Significant changes to the game's ending were made late in development following the September 11 attacks in New York, where the finale occurs. A sequence depicting Arsenal Gear's displacement of the Statue of Liberty and crashing through half of Manhattan was removed, as was a short coda to appear after the credits, a breaking newscast showing the Statue of Liberty's new resting place, Ellis Island. At the point where Solidus dies, Raiden was supposed to have cut the rope on Federal Hall's flagpole, causing an American flag to fall over Solidus' body, and American flags which were supposed to be on all the flagpoles in New York were removed from the title. MGS2 was also intended to reference the novel City of Glass, notably in the naming of its characters. Raiden's support team originally featured a field commander named Daniel Quinn (simply referred as the "Colonel" in-game); Maxine "Max" Work, an Asian woman who saves game data and quotes Shakespeare, and William "Doc" Wilson, the creator of GW. All take their names from key characters in the book, and all three would have turned out to be artificial intelligences. None of these characters survived to the final edition, their roles being absorbed by other characters, namely the "Colonel Campbell" simulation, Rose, and Emma Emmerich. Peter Stillman, however, takes his name from another City of Glass character Super Mario World 2: Yoshi's Island (SNES) ![](http://upload.wikimedia.org/wikipedia/en/6/6e/Yisland_box.jpg) Super Mario World 2: Yoshi's Island, originally released as Super Mario: Yossy Island (スーパーマリオ ヨッシーアイランド, Sūpā Mario Yosshī Airando?) in Japan, is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System console. It was released on August 5, 1995 in Japan, October 4, 1995 in North America and October 6, 1995 in Europe. A port was made for the Game Boy Advance as Yoshi's Island: Super Mario Advance 3. While featuring Nintendo's trademark Mario character, the game's innovative graphics and gameplay differed from all previous Mario games in that players control various Yoshi dinosaurs rather than Mario himself, who appears as a helpless infant. This game is a prequel to Super Mario World and the entire Mario series. A sequel on the Nintendo DS, Yoshi's Island DS, was released in 2006. Yoshi's Island has a unique gameplay compared to other Mario games. Instead of Mario/Luigi, Yoshi is the main playable character. Yoshi has a range of moves, such as swallow enemies, converting them into eggs and throw them. If the player holds down the jump button, Yoshi will pedal his feet furiously in the air; this allows him to stay airborne for a couple of seconds and gain a little extra height. This floating maneuver may be performed multiple times if necessary. Yoshi can collect eggs during their travels. These eggs follow Yoshi along until they are thrown. Many of the game's puzzles involve bouncing eggs around the levels or skimming them over water to hit distant enemies or objects. In addition to eggs, Yoshi may also collect keys to open locked doors. Special eggs can be acquired: yellow eggs, which create a coin when they hit an enemy, red eggs, which create two stars, and special flashing eggs, which produce a red coin upon hitting an enemy. Eggs, which begin green, will turn yellow, then red, after bouncing off walls. The third time an egg hits a wall, however, it is destroyed. Rarely, one can find Fat Shyguys who, when digested, create giant green eggs, which are lobbed, instead of thrown. they create a quake when they hit the ground, turning all enemies on the screen into stars. On a few levels, duck-like creatures (called Huffin' Puffins) can be acquired; these travel a short distance before returning to Yoshi. Generators exist for Green eggs, which create an egg for each time you bump into it. Similar boxes, only yellow and red, transform into a single egg of their color, rather than generate infinite numbers. Up to six objects can follow Yoshi at a time, whether they are eggs, keys or Puffins. Unlike other platform games in the Mario series, the player's character can be attacked an unlimited number of times by most enemies without harm. Whenever Yoshi is hit by an enemy, Baby Mario flies off his back, floating around the level in a bubble and wailing loudly as a countdown timer begins. If the countdown reaches zero before Yoshi tags the bubble, Kamek's toadies capture Mario and the player loses a life. The timer will slowly regenerate back to the original ten seconds and can be extended for up to 30 seconds by collecting stars or passing through the Middle Ring (which grants a bonus of ten stars, and turns nearby enemies into stars that can be collected.) Some traps, however, such as pits, spikes, and lava, can kill Yoshi instantly. Yoshi also has the ability, at various points in the game, to transform into different vehicles. At these points, a bubble containing a graphical representation of the vehicle floats and upon bursting it, Yoshi becomes that vehicle. Vehicles include a helicopter, which enables him to fly; a racing car which has stilts for suspension (allowing for avoidance of the enemies up ahead in those sections); a submarine, which can fire homing torpedoes at the aquatic enemies; a train, which has to be navigated along tracks on the wall whilst avoiding the enemies who can move while the train is active; and a 'Mole-Tank', which allows the player to dig through dirt. Whilst in these forms Yoshi has limited time to reach a block at the end of the section, and leaves baby Mario behind. If he runs out of time before getting where he needs to, he will be transported back to where he started. If he reaches the block at the end of the section, baby Mario is transported to Yoshi, who transforms back and the game carries on. A limitedly-appearing alternative form is that of Super Baby Mario. At certain points in the game, Yoshi grabs a "Super Star" and withdraws into a large egg while the player controls Baby Mario, who dons a cape. Super Baby Mario is gifted with abilities like fast running speed and flight, but the transformation only lasts for a short period before reverting to Baby Mario riding on Yoshi's back once more. At the end of each level, the player is scored. The player earns points based on three criteria: Every star remaining on the countdown timer is worth one point. Up to thirty stars can be collected. Scattered among the coins in each level are twenty special red coins; each one collected is worth one point. Hidden throughout each stage are five flowers; each one collected is worth ten points, and for every flower collected there is a chance for a mini-game at the end of the level. 100 points is the perfect score in each level. If a perfect score of 100 is achieved in all 8 regular levels of a world, a secret level will appear, as well as a bonus level where the bonus games (from getting a flower at the goal of each level) can be played over and over for numerous items and extra lives. Unlike other games in the Mario series that allow a player to "warp" ahead to higher levels, Yoshi's Island is the first game in the series that requires the player to complete all 48 regular stages linearly to finish the game. In addition to these, there are six bonus levels—one for each world, which are unlocked by achieving perfect scores on all of the world's levels. A stork carries two babies across the sea, but the evil Magikoopa Kamek emerges, and steals Baby Luigi, and Baby Mario falls onto an island in the middle of the sea, called Yoshi's Island, home to all Yoshis. He lands on a green Yoshi, and Mario and the rest of the Yoshi gang must journey through the game's six worlds to rescue Baby Luigi and the stork back from Baby Bowser and Kamek. Throughout the quest, Kamek tries to stop Yoshi by transforming normal enemies with his magic, thus setting the stage for several boss fights. When he finally reaches Bowsers Castle, Kamek demands that Yoshi gives back Baby Mario. Suddenly Baby Bowser wakes up and tries to ride Yoshi, but Yoshi knocks him off. Kamek then enlarges Baby Bowser to a gigantic size, destroying most of the castle in the process. After fighting and defeating him, Bowser is reverted to his normal stage and is unconscious. Kamek is horrified and says that they will return before flying off with Baby Bowser into the night. Yoshi then frees the stork and Baby Luigi. The stork then flies the reunited twins far away to the village were their parents live. Pokemon Silver GBC ![](http://upload.wikimedia.org/wikipedia/en/1/17/Pokemon_gold.jpg) Pokémon Gold (ポケットモンスター 金, Poketto Monsutā Kin?, Pocket Monsters Gold) and Pokémon Silver (ポケットモンスター 銀, Poketto Monsutā Gin?, Pocket Monsters Silver) are the second installments of the Pokémon series of role-playing games, succeeding Pokémon Red, Blue, and Yellow. They were developed by Game Freak and published by Nintendo for the Game Boy handheld video game console, and first released in Japan in 1999. They were later released to the rest of the world in 2000 (Australia and North America) and 2001 (Europe). The games are set in the fictional Johto region, which introduces 100 new species of Pokémon, and follow the progress of the central character, Gold, in his quest to master Pokémon battling. Both games are independent of each other but feature largely the same plot and, while both can be played separately, it is necessary to trade between them and their backward compatible predecessors in order to fully complete the games' Pokédexes. The Johto Saga of the Pokémon anime is based on the new region introduced in the games. Pokémon Gold and Silver continued the enormous success of its predecessors as the Pokémon franchise began to form into a multi-billion dollar company. The games almost matched the sales Pokémon Red and Blue and went on to jointly sell millions of copies worldwide. Pokémon Crystal, a special edition version, was released for the Game Boy Color one year later in each region. Nintendo has announced that Gold and Silver will be remade for the Nintendo DS as Pokémon HeartGold and SoulSilver, to be released in Japan in the second half of 2009. Like Pokémon Red, Blue, Yellow, and many other console role-playing games, Pokémon Gold and Silver are played from a top-down perspective, with players directly navigating the protagonist around the fictional universe, interacting with objects and people. As the player explores this world he or she will encounter different terrains, such as grassy fields, forests, caves, and seas; in which different Pokémon species reside. As the player randomly encounters one of these creatures, the field switches to a turn-based "battle scene", where the Pokémon will fight. There are two main goals within the games: following through the main storyline and defeating the Elite Four and Red to become the new Champion,and completing the Pokédex by capturing, evolving, and trading to obtain all 251 creatures. A major aspect of this is developing and raising the player's Pokémon by battling other Pokémon, which can be found in the wild or owned by other Trainers. This system of accumulating experience points and leveling up, characteristic and integral to all Pokémon video games, controls the physical properties of the Pokémon, such as the battle statistics acquired, and the moves learned Pokémon Gold and Silver take place in Johto three years after the events of the games' predecessors.[14] Johto is a fictional region modeled after the Kansai and Tokai regions of Japan. This is one distinct region of many shown in the various Pokémon video games. It features a total of seven cities and three towns, along with different geographical locations and Routes connecting most locations to one another. Some areas are only accessible once the player learns a special ability or gains a special item; for instance, the player must acquire the HM Surf, which allows the character to ride certain Pokémon across the sea, in order to reach Cianwood City. The silent protagonist of Pokémon Gold and Silver is a young boy who lives in New Bark Town. At the beginning of the games, players may choose either Cyndaquil, Totodile, or Chikorita as their starter Pokémon from Professor Elm. In addition, his rival will steal a Pokémon from Professor Elm and become the protagonist's rival, battling the player at certain points in the game to test the player's Pokémon. The basic goal of the game is to become the best trainer in all of Johto and Kanto; which is done by raising Pokémon, completing the Pokédex, defeating the eight Gym Leaders in Johto for Gym Badges, and challenging the Elite Four and the Champion, and then defeating the eight Gym Leaders in Kanto. Finally, the player may face off against Red atop of Mt. Silver. Also throughout the game, the player will have to battle against the forces of Team Rocket, a criminal organization that abuses Pokémon.
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Post by bob on Jun 20, 2009 15:29:07 GMT -5
son of a bitch...my computer decided to restart itself while I was outside and was gonna about to post a mammoth tie when I came inside
results will be up in 10 minutes or so
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Post by bob on Jun 20, 2009 15:50:00 GMT -5
The biggest tie of this count down is the 5-way here at number 17. Mike Tyson's Punch-Out!! NES ![](http://upload.wikimedia.org/wikipedia/en/3/3d/Punch-out_mrdream_boxart.PNG) Punch-Out!!, known originally as Mike Tyson's Punch-Out!! (マイクタイソン・パンチアウト!!?), and later re-released as Punch-Out!! Featuring Mr. Dream is a boxing video game for the Nintendo Entertainment System (NES) developed and published by Nintendo in 1987. It is a port of both the Punch-Out!! and Super Punch-Out!! arcade games (mostly the latter) with some variations. It has consistently been ranked among the best games released for the NES platform. Genyo Takeda, who produced the Punch-Out!! arcade games, directed the NES versions. Because the NES was not as powerful as the arcade hardware, Takeda and his crew realized that it would be too difficult to make the NES port completely simulate the arcade versions. Instead of making the playable boxer wire-framed or transparent to see an opponent, they decided to shrink the playable boxer, so that players could easily see his opponents over his head. Though the arcade's playable boxer didn't have an official name, he was referred to as "Little Mac", because of his small stature. Other things added to the NES version that the arcade versions lacked were a rough plot, a background music track played during fights, animated cutscenes and a password system for saving progress. Around the time the Gold Version was released, Nintendo of America's founder and former president Minoru Arakawa attended a boxing match featuring Mike Tyson. While watching the boxer fight, Arakawa became so astonished with the athlete's "power and skill", he was inspired to use the athlete's name and likeness in the upcoming port of the Punch-Out!! series to help the game sell well Punch-Out!! features a boxer named Little Mac working his way up the professional boxing circuits, facing a series of colorful, fictional boxers, leading to a final fight with real-life boxer, the then-World Heavyweight Champion, which is Mike Tyson in the original version and Mr. Dream in the later version. The game requires good reflexes in reaction to the computer-controlled boxers' moves, as the more advanced boxers give very little indication of their coming moves. Punch-Out!! incorporates enough variety to be a challenge to even the most experienced of players.[citation needed] However, Punch-Out!! can be mastered by learning the computer-controlled boxers' consistent patterns. Little Mac has a limited repertoire compared to most of his opponents. His punches are limited to left and right jabs, left and right body blows, and a powerful uppercut. The uppercut can only be used once the player earns a star, which is typically accomplished by counter-punching the opponent directly before or after certain attacks are launched. For defensive techniques, Mac can dodge left or right, duck, and block attacks. Little Mac also has a heart meter, which decreases by three upon being struck by an opponent and one upon blocking an attack or an opponent blocking the player's attack. When the heart meter decreases to zero, Little Mac temporarily turns pink and appears exhausted, leaving the player unable to attack, but still able to defend. At this point, Mac can regain some hearts (and his normal color palette) only by avoiding the opponent's punches. A bout can end by knockout (KO), if a fighter is unable to get up within 10 seconds after being knocked down; by technical knockout (TKO), if a fighter is knocked down three times in one round; or by decision, if the bout lasts three full rounds without a clear winner. In order to win by decision, the player must accumulate a high enough point total by punching the opponent and/or knocking him down. However, some bouts cannot be won in this manner. When Little Mac loses his first bout, the opponent will offer a rematch. However if he loses a Title Bout, he will be ranked down (sometimes more than one place in the rankings.) On his second loss (if the loss was a rematch), he drops one place in the rankings (unless he is already at the bottom of his circuit) and must fight his way back up. A third loss (not necessarily a consecutive one) ends the game. The exception is the final fight against Mike Tyson/Mr. Dream; a loss to them automatically results in a game over. ![](http://upload.wikimedia.org/wikipedia/en/1/14/Baldbull.png) Nice screen shot from the game. With its unique playability, graphics, and characters, Punch-Out!! has been well-received by many players and critics. It was rated the 17th best game made on a Nintendo System in Nintendo Power's Top 200 Games list. GameSpot has also placed it among the best games of all time. The title has been a source of satire and nostalgic tribute throughout the several years following its release. The video game incarnation of Mike Tyson was named the 25th most diabolical video game villain of all time by GamePro Pokemon Red/Blue (Gameboy) ![](http://upload.wikimedia.org/wikipedia/en/c/ca/Pokemon_red_box.jpg) Pokémon Red (ポケットモンスター 赤, Poketto Monsutā Aka?, "Pocket Monsters Red") and Pokémon Blue (ポケットモンスター 青, Poketto Monsutā Ao?, "Pocket Monsters Blue"), released in Japan as Pocket Monsters Red and Pocket Monsters Green (ポケットモンスター 緑, Poketto Monsutā Midori?), are the first two installments of the Pokémon series of role-playing video games developed by Game Freak and published by Nintendo. They were first released for the Game Boy in Japan in 1996 and later released to North America in 1998, and Europe and Australia in 1999. Pokémon Yellow, a special edition version, was released roughly a year later in each region. These three games, Red, Blue, and Yellow, form the first generation of the Pokémon video game series. Red and Blue have subsequently been remade for the Game Boy Advance as Pokémon FireRed and LeafGreen, released in 2004. The player controls the main character from an overhead perspective and navigates him throughout the fictionalized region of Kanto in a quest to master Pokémon battling and become the Champion of the region by defeating the Elite Four. Another objective is to complete the Pokédex by obtaining all of the available Pokémon. Red and Blue also utilize the Game Link Cable, which connects two games together and allows Pokémon to be traded or battled with between games. Both titles are independent of each other but feature largely the same plot and, while they can be played separately, it is necessary for players to trade among the two in order to obtain all 151 Pokémon. Like many role-playing games, Pokémon Red and Blue are in third-person overhead perspective, with players directly navigating the protagonist around the fictional universe, all the while interacting with various objects and people. As players explore this world they will encounter different terrains, such as grassy fields, forests, caves, and seas; in which different Pokémon species reside. When players randomly encounter one of these creatures, the field switches to a turn-based "battle scene," where the Pokémon will fight. A major aspect of playing through the main storyline is developing and raising Pokémon engaging in battle with other Pokémon, which can be found in the wild or owned by other Trainers. This system, characteristic and integral to all Pokémon video games, allows the winning Pokémon to accumulate experience points and eventually level up. A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves learned. However, the ultimate goal of the games is to complete all of the entries in the Pokédex, a comprehensive Pokémon encyclopedia, by capturing, evolving, and trading to obtain all 151 creatures. The games feature various glitches, including the ability to duplicate items or obtain rare Pokémon. In addition, there are a number of "glitch Pokémon", the most common being MissingNo., which is described by Nintendo as a "programming quirk". When encountered, it appears as a group of scattered pixels and may often cause the games to malfunction, including permanently scrambling the graphics unless the game is restarted. Pokémon Red and Blue set the precedent for what has become a blockbuster, multi-billion dollar franchise.In Japan, Red, Green, and Blue combined have sold 8.2 million copies, while in the United States, Red and Blue have sold 8.6 million copies.[39] The games entered the Guinness Book of World Records for "Best selling RPG on the Game Boy" and "Best selling RPG of all time" in 2009. The games received mostly positive reviews from critics, with especial praise given to its multiplayer features; the ability to trade and battle Pokémon with one another. Craig Harris of IGN gave it a "masterful" 10 out of 10, noting that "Even if you finish the quest, you still might not have all the Pokémon in the game. The challenge to catch 'em all is truly the game's biggest draw." GameSpot's Peter Bartholow gave it a "great" 8.8 out of 10, praising the games' replay value due to its customization and variety, but citing the graphics and audio as somewhat primitive and the games' only drawbacks. The success of these games has been attributed to their innovative gaming experience rather than audiovisual effects. Papers published by the Columbia Business School indicate both American and Japanese children prefer the actual gameplay of a game over special audio or visual effects. In Pokémon games, the lack of these artificial effects has actually been said to promote the child's imagination and creativity. "With all the talk of game engines and texture mapping and so on, there is something refreshing about this superlative gameplay which makes you ignore the cutesy 8-bit graphics." commented The Guardian. The video gaming website 1UP.com composed a list of the "Top 5 'Late to the Party' Games"" showing selected titles that "prove a gaming platform's untapped potential" and were one of the last games released for their respective console. Red and Blue were ranked first, and called Nintendo's "secret weapon" when the games were brought out for the Game Boy in the late 1990s. Official Nintendo Magazine later named the games one of the best Nintendo games of all time, placing 52nd on their list of the top 100 games.Red and Blue made number 72 on IGN's Top 100 Games of All Time in 2003, in which the reviewers noted that the pair of games "started a revolution" and praised the deep game design and complex strategy, as well the option to trade between other games. Two years later, it climbed the ranks to number 70 in the updated list, with the games' legacy again noted to have inspired multiple video game sequels, movies, television shows, and other merchandise, strongly rooting it in popular culture. In 2007 Red and Blue were ranked at number 37 on the list, and the reviewers remarked at the games' longevity: The games are widely credited with starting the series and helping pave the way for a successful multi-billion dollar company.Five years after Red and Blue's initial release, Nintendo celebrated its "Pokemoniversary". George Harrison, the senior vice president of marketing and corporate communications of Nintendo of America Inc. stated "those precious gems [Pokémon Red and Blue] have evolved into Ruby and Sapphire. The release of Pokemon [sic] Pinball kicks off a line of great new Pokemon [sic] adventures that will be introduced in the coming months."The company has since sold over 175 million games, all accredited to the enormous success of the original Red and Blue versions. Shadow of the Colossus (PS2) ![](http://upload.wikimedia.org/wikipedia/en/b/bf/Sotc_boxart.jpg) Shadow of the Colossus, released in Japan as Wander and the Colossus (ワンダと巨像, Wanda to Kyozō?), is a Japanese-developed action-adventure video game developed and published by Sony Computer Entertainment (SCEI) for the PlayStation 2. The game was released in North America and Japan in October 2005 and PAL territories in February 2006. The game was created by SCEI's International Production Studio 1, the same development team responsible for the cult hit Ico. The game focuses on a young man named Wander who must travel across a vast expanse on horseback and defeat sixteen beings, simply known as colossi,to restore the life of a girl named Mono. The game is unusual within the action-adventure genre in that there are no towns or dungeons to explore, no characters with which to interact, and no enemies to defeat other than the colossi. Shadow of the Colossus has been described as a puzzle game, as each colossus' weakness must be identified and exploited before it can be defeated. Shadow of the Colossus was well-received by the media and met with strong sales when released. The game's soundtrack was widely praised and referred to as one of its stronger aspects. It also won several awards for its audio, design, and overall quality. Progression through Shadow of the Colossus occurs in cycles. Beginning at a central point in an expansive landscape, the player seeks out and defeats a colossus, and is then returned to the central point to repeat the process. To find each colossus, Wander must raise his sword while in a sunlit area to reflect beams of light, which will converge when the sword is pointed in the right direction of the next encounter. The journey to a colossus is seldom a straightforward matter: stretches of varied terrain often require that a detour be taken along the way. Most colossi are located in remote areas, such as atop cliffs or within ancient structures. Another screen shot from the game. ![](http://upload.wikimedia.org/wikipedia/en/1/16/SotCglyphstab.JPG) Once a colossus is found, the player must discover its weaknesses to defeat it. Each colossus dwells in a unique lair, and many colossi cannot be defeated without making use of the surrounding environment. Every colossus has at least one weak point, indicated by a glowing sigil that can be illuminated and identified by the sword's reflected light. Each colossus has areas covered with fur or protruding ledges, which the player may use to grip and scale the colossus while it thrashes about in an attempt to dislodge the player.While scaling a colossus, the player must act quickly, as Wander has a limited grip gauge that decreases while he hangs onto the creature. Wander and the colossi have life bars to indicate their remaining health. A colossus' health will decrease significantly when its weak points are attacked, while Wander can be harmed by a colossus' attacks or a fall from great height. Throughout the game, Wander is equipped with only a sword and a bow, but may obtain other weapons from completing the Time Attack trials. During Shadow of the Colossus, the player receives little information concerning the backstories of the characters and their relationships with one another. The game takes place in a fantasy setting, with most of the game's events occurring within a vast and unpopulated peninsula, known as the Forbidden Land, separated from the outside world by a mountain range to its North and sea to the South and East. The presence of ruins and other ancient structures indicate that the area was once a settlement. The region is only accessible via a small cleft in the mountains to the north, leading to a massive stone bridge. This bridge spans half the distance of the landscape and terminates at a large temple called the "Shrine of Worship" located at its center. It is, however, forbidden to enter the land, which is characterized by diverse geographical features, such as lakes and deserts, in addition to human-made structures. The story of Shadow of the Colossus begins as Wander enters the forbidden land, traveling across the long bridge at its entrance on his horse, Agro. According to Lord Emon later in the game, prior to entering the forbidden land Wander had stolen a magical sword perhaps of Emon's possession, which is the only weapon capable of slaying the colossi of the forbidden land. Led to the massive Shrine of Worship at the center of the region, Wander carries with him a body wrapped in a cloak, which he lays upon an altar in the shrine. Removing the cloak, the body of a maiden named "Mono" is revealed. A moment later, several shadow-like creatures with humanoid forms appear and prepare to attack Wander, but he easily dismisses them with a wave of the ancient sword in his possession, which emits strong beams of light. After vanquishing the shadow creatures, the voice of the disembodied entity known as "Dormin" echoes from above, expressing surprise that Wander possesses the weapon. Wander requests that Dormin returns Mono's soul to her body, which it states may be possible, but only if the sixteen idols lining the temple's hall are destroyed. It explains that this task can only be accomplished by using the ancient sword to kill sixteen colossi located throughout the land. Each contains a portion of Dormin's own essence, though this is not revealed until late in the game. Despite a warning from Dormin that he may have to pay a great price to revive Mono,[33] Wander sets out to search the land for the colossi and destroy them. With the death of each colossus, his physical appearance deteriorates - his skin becoming paler, his hair darker, dark streaks growing across his face, and there even appears a slight growth of horns on his head. Meanwhile, Mono's complexion improves and her voice can be faintly heard after each colossus has been killed. After the death of the twelfth, it is revealed to the player that Wander is being pursued by a group of warriors led by a shaman called "Lord Emon". Urged to hurry with his task by Dormin, Wander soon heads off to defeat the sixteenth and final colossus. On the way to this confrontation, he travels on horseback across a long bridge, which begins to collapse as he is halfway across. As Agro jumps over the last gap in the bridge, the portion he lands on begins to separate from its foundation, causing Agro to nearly lose his footing. Sensing the impending fall, Agro jerks forward to throw Wander to safety on the other side, sacrificing himself as the bridge finally gives way and he falls into the river hundreds of feet below. Wander goes on to defeat the final colossus, and Lord Emon's company arrives in the Shrine of Worship just as the last temple idol crumbles; Wander appears soon afterwards, his eyes and skin now both entirely pale, and two small horns protruding from his head. Declaring that Wander has been "possessed by the dead", Lord Emon orders his warriors to kill him. While he struggles to reach Mono, one warrior shoots Wander in the leg with a crossbow, while another stabs him through his heart with a sword. Black blood sprays from the wound as Wander's body becomes covered in darkness and falls to the floor — a death identical to those suffered by the colossi. Afterward, Dormin's spirit possesses Wander's body, transforming it into a shadowy giant. They explain that their body had been separated to sixteen pieces—the colossi—to seal away their power,and that they have now borrowed Wander's body and born anew, each freed component of Dormin's essence having been stored within Wander's body.. While his men flee, Lord Emon casts the ancient sword used to kill the colossi into a small pool at the back of the temple's hall, creating a whirlwind of light that consumes Dormin and, ultimately, Wander. Emon and his men flee the forbidden land as the bridge connecting to the temple collapses behind them. As they safely arrive at the entrance to the forbidden land, Emon expresses hope that if Wander survived, he will someday be able to atone for his crimes. In the temple, Mono awakens, restored by Dormin in accordance with their agreement with Wander, and Agro limps into the temple with an injured hind leg. Mono follows him to the pool into which Wander and Dormin were pulled by Emon's spell, finding a male infant with tiny horns on his head. She takes the child with her, following the horse to higher levels of the Shrine of Worship, and arrives at a secret garden within the shrine as the game ends. Ogre Battle 64 (N64) ![](http://upload.wikimedia.org/wikipedia/en/4/4c/OgreBattle64.jpg) Ogre Battle 64: Person of Lordly Caliber (オウガバトル64 Person of Lordly Caliber, Ōga Batoru Rokujūyon Person of Lordly Caliber?), sequel to Ogre Battle: The March of the Black Queen, is a strategy-role-playing video game developed by Quest/Nintendo and published by Atlus for the Nintendo 64 in 2000. Though basically similar to the original Ogre Battle, it has borne some notoriety for significant game play tweaks that received varied receptions among fandom. Ogre Battle 64 is the sixth entry in the eight-part series but the third game released, the first two being Ogre Battle: March of the Black Queen, and Tactics Ogre: Let Us Cling Together. Gaidens have been released in Japan, on Game Boy Advance and Neo Geo Pocket Color, but these games are rarely counted as stand alone titles. Despite many Ogre Battle games featuring a Queen song title, "Person of Lordly Caliber" is generally considered an original title. The story follows Magnus Gallant, a recent graduate of the Ischka Military Academy, and fledgling captain in Palatinus' Southern region, Alba. As civil war erupts in the country, Magnus eventually decides to join the revolution with its leader, Frederick Raskin, first liberating the southern region with the Zenobians' aid, then Nirdam and uniting with them, then returning the Eastern Region of Capitrium to the Orthodox church, and finally marching on the capital of Latium. However, along the way, Magnus' battalion, the Blue Knights, finds its enemies escalating, from the puppet kingdom of Palatinus, to the might of the Holy Lodis Empire, to the Dark Hordes of the Netherworld. There are six possible Endings, some where Magnus gets expelled from the revolutionary army, because they consider him a "monster" who settles everything by force, realizing his actions are naught he disappears and people forget about the great general who once saved them, thus ensuring Palatinus' destruction. In another he is named "General Magnus Gallant, the guardian of Palatinus." And the last, where Frederick dies in the war against the tribes Of the East of Gallea and Zeteginia, who wanted to invade Palatinus right after Lodis weakened it, he is named: "Magnus Gallant, The Paladian King." his rule forever to be remembered and his son Aeneas Gallant takes the Throne, following his father's footsteps. Pokemon Diamond/Pearl (DS) ![](http://en.wikipedia.org/wiki/File:PokemonDiamondBox.jpg) Pokémon Diamond (ポケットモンスター ダイヤモンド, Poketto Monsutā Daiyamondo?, Pocket Monsters Diamond) and Pokémon Pearl (ポケットモンスター パール, Poketto Monsutā Pāru?, Pocket Monsters Pearl) are role-playing games (RPGs) developed by Game Freak and published by Nintendo for the Nintendo DS. With the spin-off Pokémon Platinum, the games are the fifth installment and fourth generation of the Pokémon series of RPGs. First released in Japan in 2006, the games were later released to North America, Australia, and Europe in 2007. The games are set in the Sinnoh region of the fictional world in which the series takes place. Sinnoh is a habitat for nearly 493 different species of Pokémon, some of which are exclusive to the region. Like previous Pokémon games, Diamond and Pearl chronicle the adventures of a young Pokémon trainer as he/she trains and battles Pokémon while also thwarting the schemes of a criminal organization. The games add many new features, such as Internet play over the Nintendo Wi-Fi Connection and changes to battle mechanics, while including older game concepts such as Pokémon Contests. The games are independent of each other but feature largely the same plot and, while both can be played separately, it is necessary to trade between them in order to complete the games' Pokédexes. The Sinnoh Saga of the Pokémon anime is based on the games' plots. The games received generally favorable reviews. Most critics praised the addition of Wi-Fi features and felt that the gameplay, though it had not received much updating from previous games, was still engaging. Reviewers were divided on the graphics, however; and the audio was criticized as being primitive. The games enjoyed more commercial success than their Game Boy Advance predecessors: with around 15 million units sold worldwide, Diamond and Pearl have sold around 1 million more units than Ruby and Sapphire and almost 3 million more units than FireRed and LeafGreen. Pokémon Diamond and Pearl are role-playing games with adventure elements. The basic mechanics of the games are largely the same as their predecessors'. As with all Pokémon games for hand-held consoles, gameplay is in third-person overhead perspective, and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures his party, items, or gameplay settings. The player begins the game with one Pokémon, and can capture more using Poké Balls. The player can also use his or her Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pokémon fight. During battle, the player may fight, use an item, switch the active Pokémon, or flee (the last not an option in battles against trainers). All Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and cannot battle unless revived with a Pokémon skill or item. If the player's Pokémon defeats the opposing Pokémon (causes it to faint), it receives experience points. After accumulating enough experience points, it may level up; most Pokémon evolve into a new species of Pokémon when they reach a certain level. Apart from battling, capturing Pokémon is the most essential element of Pokémon gameplay.Although other trainers' Pokémon cannot be captured, the player may use a Poké Ball on a wild Pokémon during battle. A successful capture adds the Pokémon to the player's active party or stores it if the player already has the maximum of six Pokémon. Factors in the success rate of capture include the HP of the target Pokémon and the strength of the Poké Ball used; the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is. Diamond and Pearl are set in the fictional region of Sinnoh, an island based on the Japanese island Hokkaidō. Sinnoh is unconnected to any other region in the Pokémon universe and is characterized by large, snow-covered mountains (Mt. Coronet, part of a mountain range, divides Sinnoh in half). Unlike other regions, Sinnoh has a "northern" feel to it: it is the only region with snow-covered routes. Sinnoh is also characterized by its waterways; it has three main lakes (Verity, Acuity, and Valor) that form a triangle. Unlike the Hoenn region, however, which is mostly water routes, only 30 percent of Sinnoh's landscape comprises waterways. Underneath Sinnoh's surface is the Sinnoh Underground, a large maze of caves and tunnels. The games chronicle the adventures of a new Pokémon trainer who strives to become the Pokémon League Champion by collecting and training Pokémon. Like most games in the series, Diamond and Pearl feature eight Pokémon gyms led by Gym Leaders, professional trainers whose expertise lies in a particular Pokémon type. Gym Leaders serve as bosses and reward skilled trainers with Gym badges, key to the advancement of the plot. As in Ruby and Sapphire, the protagonist must also thwart the schemes of a crime syndicate (here Team Galactic) who plan to use Pokémon to restructure the region into a utopia. Like all other Pokémon RPGs, Diamond and Pearl begin in the protagonist's hometown. After viewing a television report about a media-conducted search for a Red Gyarados spotted at a far-away lake (Johto's Lake of Rage), the protagonist and his/her best friend travel together to check the local lake for a Pokémon like it. They spot Professor Rowan, a Pokémon evolution researcher, and his assistant, the playable character not selected in the game: Lucas (boy) or Dawn (girl). After a short discussion the professor and his assistant leave the lake, leaving a briefcase behind. When they are attacked by wild Starly, the protagonist and his/her rival examine the case. The player is then given a choice between three Pokémon found in the briefcase (Chimchar, Turtwig, or Piplup) to battle the Starly with. After defeating the Starly, Lucas or Dawn retrieves and returns the briefcase to the professor. Noticing that a bond has been forged between the young protagonist and his/her chosen Pokémon, Rowan offers it to him/her, asking that he/she embark on a journey and fill his/her Pokédex. The protagonist encounters the main antagonist, Team Galactic, early in the game, when he/she must save Professor Rowan from its thugs; however, its motives are unclear until later. The protagonist encounters the Team twice (when it takes over a wind farm and when it sets up a base in Eterna City) before it takes over Sinnoh's three lakes in an attempt to capture the Mirage Pokémon (Uxie, Azelf, and Mesprit). Shortly after the player earns the seventh Gym badge, Team Galactic captures the Mirage Pokémon and imprisons them in Team Galactic headquarters, where its members extract crystals from the Pokémon to create the Red Chain (an object that can control Pokémon) to control the legendary Pokémon Dialga (in Diamond) or to control the legendary pokemon Palkia (in Pearl). After releasing the trio, the protagonist is able to access the cave atop Mt. Coronet, where the leader of Team Galactic awakens Dialga or Palkia. The legendary Pokémon's powers begin to overwhelm Sinnoh, causing the newly free Uxie, Azelf, and Mesprit to attempt to stop it. The player then battles Dialga/Palkia; after defeating or capturing the Pokémon, Sinnoh returns to normal.
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Post by The Raven on Jun 20, 2009 16:10:20 GMT -5
Can't believe I forgot to include a Pokemon game on my list...
I probably would have gone with Red, even though I do believe the second generation of games were better.
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Post by Mr. Emoticon Man on Jun 20, 2009 16:13:43 GMT -5
I included both the second and fourth Generations on my list. Didn't seem to help them much, though.
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Post by The Raven on Jun 20, 2009 16:15:12 GMT -5
I included both the second and fourth Generations on my list. Didn't seem to help them much, though. I wouldn't know first hand, but it seems like the third generation is the least liked.
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Post by Mr. Emoticon Man on Jun 20, 2009 16:18:08 GMT -5
I liked the third generation well enough, but it probably is my least favorite Generation. The first two hold a special place in my heart because of nostalgia, while the newest Generation pulled me back into the franchise. The third, though, is just kinda... there. It's alright, but nothing special.
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Post by bob on Jun 20, 2009 16:23:06 GMT -5
Another tie at 15 between 2 games. Final Fantasy 9 (PS1) ![](http://upload.wikimedia.org/wikipedia/en/5/51/Ffixbox.jpg) Final Fantasy IX is a console role-playing game developed and published by Square (now Square Enix) as the ninth installment in the Final Fantasy series. It was released in 2000 and is the third and last numbered Final Fantasy game for Sony's PlayStation. The game introduced new features to the series, such as the "Active Time Event", "Mognet", and a revamped equipment and skill system. Set in the fantasy world of Gaia, Final Fantasy IX's plot centers on a war between several nations, sparked by an ambitious queen named Brahne. Players follow a young thief named Zidane Tribal, who joins with several others to defeat the Queen. The plot shifts, however, when the characters realize that Brahne is a puppet for an arms dealer called Kuja. Final Fantasy IX was developed alongside Final Fantasy VIII, but took a different path to return to the series' roots with a more traditional fantasy setting. Consequently, Final Fantasy IX was influenced heavily by the original Final Fantasy game, and features allusions to other titles in the series. The music was scored by then regular series composer Nobuo Uematsu. The game has been subject to generally positive reviews, but received mixed opinions for its return to the style of older Final Fantasy games. Final Fantasy IX was commercially successful, selling 5.30 million units worldwide as of December 30, 2008. In Final Fantasy IX, the player navigates a character throughout the game world, exploring areas and interacting with non-player characters. Most of the game occurs in towns, dungeons, caves, and similar areas, which are referred to as "field screens". To aid exploration on the field screen, Final Fantasy IX introduces the "field icon", an exclamation mark appearing over their lead character's head, signaling that an item or sign is nearby.Players speak with moogles to record their progress, restore life energy with a tent, and purchase items — a deviation from previous installments, which used a save point to perform these functions. Moogles may request that the playable character deliver letters to other Moogles via "Mognet". Players journey between field screen locations via the world map, a three dimensional, downsized representation of Final Fantasy IX's world presented from a top-down perspective.Players can freely navigate around the world map screen unless restricted by terrain, such as water or mountains. To overcome geographical limitations, players can ride emu-like chocobos, sail on a boat, or pilot airships. Like previous Final Fantasy installments, travel across the world map screen and hostile field screen locations is interrupted by random enemy encounters. Final Fantasy IX offers a new approach to town exploration with Active Time Events (ATE), which provide character development, special items, and prompts for key story-altering decisions. At specific points, the player may view events that are occurring simultaneously. ATE is occasionally used to simultaneously control two teams when the party is divided to solve puzzles and navigate mazes. Whenever the playable character encounters an enemy, the map changes to the "battle screen". On the battle screen, the enemy appears on the opposite side of the characters; each battle uses the familiar Active Time Battle system that was first featured in Final Fantasy IV. The character's command list is presented in a window opposite the ATB gauge list; while all characters can physically attack the enemy or use an item from the player's inventory, they also possess unique abilities. For instance, the thief Zidane can steal items from the enemy, Eiko and Garnet can summon "eidolons" to aid the party, and Vivi can use black magic to damage the opposition. These character-specific commands change when the player goes into "Trance mode", which is activated for a short duration when an uncontrollable gauge fills as character sustains damage in a style similar to the Limit Breaks used in Final Fantasy VII. When the gauge is full, the character's strength is amplified, and the player can select special attack commands. Zidane's "Skill" command list, for example, changes to "Dyne", allowing him to execute powerful attacks; Vivi's "Black Magic" command evolves into "Double Black", allowing him to cast two magic spells simultaneously.[1] Through the Configuration screen, the player can change the Battle Style from Normal to Custom, which allows two players to control two characters during battle. However, two controllers must be plugged into the PlayStation. A character's performance in battle is determined by numerical values ("statistics") for categories such as speed, strength, and magical power. Character statistics are driven by experience; when players win battles, they are awarded "experience points", which accumulate until characters gain "experience levels". When characters "level up", the statistics for their attributes permanently increase, which may also be amplified by the types of equipment the character is wearing. Winning battles also awards the player money (Gil), Tetra Master playing cards, and ability points (AP). Final Fantasy IX takes place primarily on the four continents of a world named Gaia (homonymous with Final Fantasy VII's Gaia, but not the same world). Most of Gaia's population reside on the Mist Continent, named so because the entire continent is blanketed in thick Mist. Lands outside the Mist Continent—the Outer, Lost and Forgotten continents—are uncharted territories not explored until midway through the game. Several locations on the parallel world of Terra and the dream land of Memoria round out the game's areas. The Mist Continent features four factions: Alexandria, Lindblum, Burmecia, and Cleyra. Each country is separated by mountain ranges; the isolated Cleyran civilization, nestled in a giant tree in the desert, is protected by a sandstorm summoned by the village elders. Gaia is inhabited by humans and various non-human races. Alexandria and Lindblum are both populated by a mix of humans and anthropomorphic animals. The Burmecians are anthropomorphic rats who live in both Burmecia and Cleyra. The Cleyrans, who value dance, split from the Burmecians when the latter started to appreciate "the art of war". The dwarves are short humanoid creatures who appear as inhabitants of the village of Conde Petie on the Outer Continent. There is also a village of black mages that have gained sentient thought which reside in the Outer Continent as well. The Genomes, an artificial race of soulless vessels, inhabit Terra; they will house the once-dormant Terran souls when Terra assimilates Gaia. Summoners are similar to other humans, but with a horn on their forehead. In the story, only two summoners remain (Garnet and Eiko); the others were exterminated when the Terran warship Invincible destroyed their homeland of Madain Sari. Lastly, the Qu are large, seemingly androgynous humanoids, who are recognized as fine gourmands. They inhabit marshlands throughout the world where they catch their main source of nutrition: frogs. In Final Fantasy IX, the game's developers sought to make the game's environment more "fantasy-oriented" than its PlayStation predecessors. Since the creators wanted to prevent the series from following a redundant setting, Final Fantasy IX distinctly breaks from the futuristic styles of Final Fantasy VII and Final Fantasy VIII by reintroducing a medieval setting. In the game, steam technology is just beginning to become widely available; the population relies on hydropower or wind power for energy sources, but sometimes harness Mist or steam to power more advanced engines. Continuing with the medieval theme, the game's setting is inspired by Norse and Northern European mythology. According to director Hiroyuki Itô, "[The development team is] attracted to European history and mythology because of its depth and its drama".The main Final Fantasy IX website says the development of the game's world serves as a culmination of the series by blending the "successful elements of the past, such as a return to the fantasy roots," with newer elements Final Fantasy IX begins with Zidane and the Tantalus Theater Group planning to kidnap Princess Garnet during her sixteenth birthday celebration. The group learns that Garnet, who is concerned about Queen Brahne's increasingly erratic behavior, actually wanted to escape to Lindblum to meet with Regent Cid, and had planned to stow away on the theatre ship anyway. The Group's airship, Prima Vista, is attacked by the royal guards, and damaged during the escape; it crashes in the Evil Forest, prompting Zidane to continue the trek to Lindblum without the rest of Tantalus. Zidane and Garnet are accompanied by Vivi and Steiner, who became entangled with Tantalus during their escape from Alexandria. During their journey, Garnet adopts the alias "Dagger" and struggles to mingle with the locals. The group learns of a factory inside the village of Dali, that manufactures soulless black mage warriors for Alexandria's use. Brahne dispatches three powerful ones called Black Waltzes to retrieve Garnet by force, but their mission ends in failure. In Lindblum, Zidane meets Freya and joins in Lindblum's Festival of the Hunt. Regent Cid has been turned into a bug-like oglop by his wife Hilda, for his womanizing behavior. Wishing to protect Garnet from Brahne's newfound aggression, he had ordered Tantalus to kidnap her.When the group learns that Alexandria has invaded Burmecia, Freya investigates the situation with Zidane and Vivi, while Dagger and Steiner head to Alexandria to ask Brahne to stop the war. Zidane doesn't approve of Dagger's idea however and Dagger has to resort to using 'sleeping weed' on Zidane, thus escaping anyway. Both parties are powerless to stop her, and Dagger has her eidolons forcibly extracted from her body. Brahne uses Dagger's eidolons to destroy Cleyra, after which she attacks Lindblum, forcing Cid to surrender. Zidane, Freya, and Vivi, after witnessing the assault on Cleyra, rescue Dagger, befriend General Beatrix, and return to Lindblum. Afterward, Cid tells the party about Brahne's arms dealer, Kuja.The party travels to the Outer Continent, the location of Kuja's headquarters, through an underground tunnel with the help of Quina. There, the party meets a young summoner named Eiko, who assumes herself to be the last survivor of Madain Sari. They also discover a village inhabited by self-aware black mages. Their pursuit of Kuja leads them to the nearby Iifa Tree, an entity that emits Mist, a compound that increases aggressiveness. They also learn that Kuja uses Mist to create the black mages.The party defeats the Iifa Tree's core and stops the Mist from flowing. When the party returns to Madain Sari, they confront Amarant, who was hired by Brahne to apprehend Dagger. Dagger slowly realizes that she is also a Summoner from Madain Sari. Amarant joins the party for his own reasons. At the Iifa Tree, Brahne turns against Kuja and intends to kill him with the eidolon Bahamut. However, Kuja uses his own airship, Invincible, to gain control of Bahamut, killing Brahne and defeating her army. The party returns to Alexandria, and Garnet is crowned Queen. Afterward, Kuja assaults Alexandria with Bahamut. To combat it, Eiko and Garnet summon the legendary eidolon Alexander, who dwells within the royal castle of Alexandria. Alexander spreads his wings out of the very foundation of the castle and protects it from Bahamut's powerful Mega Flare attacks. Eventually Alexander overpowers Bahamut. Kuja attempts to control Alexander using the Invincible, but is foiled by a mysterious old man named Garland, who destroys Alexander and most of Alexandria. Kuja, still intent on mastering a powerful eidolon to defeat Garland, shifts his attention to Eiko. The party learns of Kuja's Desert Palace and attempts an assault. However, Kuja imprisons the party and escapes with Eiko to extract her eidolons. During the extraction attempt, Eiko's guardian moogle Mog uses Trance to transform into her true form, the eidolon Madeen, disrupting the process. Learning of the powers of Trance, Kuja escapes to further his aim of defeating Garland. The party rescues Eiko and also finds Hilda, who turns Cid back into a human. He is now able to design an airship for the party that does not need Mist for power. With Hilda's aid, the party pursues Kuja to his home world of Terra by opening a dimensional portal. In the Terran town of Bran Bal, it is revealed that Garland was created by the people of Terra to orchestrate the process of assimilating Terra into Gaia, as Terra was a dying world. Garland created Genomes—intelligent, sentient beings who lack souls—to become future vessels for the souls of the dormant Terrans. The Iifa Tree's existence, the phenomenon of Mist, the eidolons' destruction, and even Kuja and Zidane's true purpose of existence, were part of the process. Angered by Garland's motives, the party confronts him. However, Kuja has now obtained enough souls to achieve Trance. Trance Kuja ends Garland's life, but not before Garland warns him of his limited lifespan, and that Zidane was created to replace him. Enraged by this revelation, Kuja destroys Terra while the party rescues the Genomes and returns to Gaia on the Invincible. The party discovers that Mist has returned and now envelops all of Gaia. Assisted by the combined forces of Burmecia, Lindblum, and Alexandria, they travel to the Iifa Tree, where they are teleported to a mysterious location called Memoria. The spirit of Garland guides the party to Kuja. When Kuja is defeated, he uses his Trance abilities to destroy the Crystal, the source of life, prompting the appearance of Necron, the "Eternal Darkness" bent on destroying life. There is a brief conversation between Zidane and Necron, after that, you choose your party and fight. Before Necron's death, Kuja uses the last of his trance power to teleport the party to safety. After Necron is defeated, Memoria and the Iifa Tree collapse. Although the party escapes, Zidane remains to save Kuja, and is later assumed to have died with Kuja in the collapse. Some time later, Alexandria has been rebuilt, and Tantalus arrives in Alexandria to perform a play for Queen Garnet. Though only Ruby, Blank, Baku, and Marcus remain in Tantalus, they are able to perform an alternate version of "I want to be your Canary". Before the scene where Marcus is supposed to plea his wish, an unknown character sneaks on-board the ship, and steals Marcus' role. This character is later revealed as Zidane. "Bring my beloved Dagger to me!" are his last words before Garnet rushes through the audience and leaps into Zidane's arms. The credits roll as Garnet and Zidane embrace. Other scenes reveal that there are some Vivi clones still living; Steiner and Beatrix have returned to their old posts as royal bodyguards and have also become romantically involved; Eiko has been adopted by Regent Cid and Hilda; Freya is attempting to start over with her former love, Sir Fratley; Armarant is reunited with his old partner while, curiously, on his way to the village of Dali; and Quina has now become the head chef of the Alexandria Castle kitchen. Although a top-seller at the time,Final Fantasy IX did not sell as well as Final Fantasy VII or Final Fantasy VIII in either Japan or the United States.As of December 30, 2008, the game had sold 5.30 million copies worldwide.The game was voted the 24th-best game of all time by readers of the Japanese magazine Famitsu and 42nd by the users of the website GameFAQs. Final Fantasy IX also achieved an average review score of 94% on Metacritic, the highest score a Final Fantasy game has received on the site. Metal Gear Solid 3- PS2 ![](http://upload.wikimedia.org/wikipedia/en/b/b3/Mgs3box.jpg) Metal Gear Solid 3: Snake Eater is a stealth action video game directed by Hideo Kojima.Eater was developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2, and was released on November 17, 2004 in North America; December 16, 2004 in Japan; March 4, 2005 in Europe; and on March 17, 2005 in Australia. The game, which serves as a prequel to the entire Metal Gear series, was followed by a direct sequel titled Metal Gear Solid: Portable Ops. Set in Cold War-era Russia, the story centers on FOX operative Naked Snake as he attempts to rescue a weapons designer and sabotage an experimental superweapon.While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Soviet jungle setting, with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the setting has changed, the game's focus remains on stealth and infiltration, while retaining the series' self-referential, fourth wall-breaking sense of humor. The story of Snake Eater is told through numerous cut scenes and radio conversations. Metal Gear Solid 3: Snake Eater was well-received publicly and critically, selling 3.7 million copies worldwide and scoring an average of 91% on the review aggregate sites Game Rankings and Metacritic. The gameplay of Snake Eater is similar to that of previous games in the Metal Gear Solid series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from handguns to rocket propelled grenades), the emphasis is on using stealth to avoid confrontations. A number of objects and gadgets can be found along the way to aid in this, including motion detectorstrack hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection. Despite the fundamental similarities, Snake Eater introduces many new aspects of gameplay not present in previous Metal Gear games, including camouflage, a new hand-to-hand combat system called "close-quarters combat" or "CQC", a stamina gauge, and an injury-and-treatment system. Approximately two-thirds of the game is set outdoors in a fictional Soviet Union rain forest, and using this varied environment to its fullest potential is often the key to success. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself (for example, climbing trees or hiding in tall grass) to avoid being seen by the enemy. The advanced radar from previous games has been removed in favor of a simple motion detector and sonar system more suitable for the game's time period. ![](http://upload.wikimedia.org/wikipedia/en/d/da/MgsCamoExample.jpg) A percentage value called the "camouflage index" displays Snake's visibility, on a scale from negative values (highly visible) up to 100% (completely invisible to the enemy). In order to minimize visibility, the player must switch between different camouflage uniforms and face paints to blend in with the environment; for example, wearing a bark-patterned uniform while leaning against a tree, or wearing striped face paint while hiding in tall grass. Other devices for camouflage, such as a fake Gavial head to decrease chances of being detected in water, are also available. The basic close combat from previous installments has been heavily refined and expanded into the CQC system. When unarmed or using a one-handed weapon, Snake can grab opponents and put them in a chokehold,at which point a variety of actions can be performed, such as choking the enemy unconscious or interrogating them at knifepoint to obtain information.The context, pressure applied to the button, and movement of the analog stick determine the action performed. While previous games used only a simple life bar, Snake Eater also keeps track of injuries over the entire body.For example, a long fall could fracture Snake's leg, slowing him down until the injury is properly treated with a splint and bandage. Unless these injuries are treated, Snake will not be able to fully recover his health for some time. The location brings in the need to rely upon native flora and fauna to survive.This is manifested in a stamina gauge, which constantly depletes during gameplay. Failure to restore the gauge by eating has detrimental effects on gameplay, such as decreasing Snake's ability to aim his weapon and being heard by the enemy due to Snake's loud stomach grumbles. Food can be stored in the backpack until it is needed. However, some types of food rot over time, and consuming rotten foods may result in Snake developing a stomach ache, causing the stamina gauge to deplete faster. Snake Eater includes a minigame called Snake vs. Monkey, in which Snake has to catch Ape Escape style monkeys.In addition to containing tongue-in-cheek humor,bonus items usable in the main game can be unlocked by progressing through various stages. Metal Gear Solid 3 is set during the Cold War in 1964, where a CIA agent, codenamed "Naked Snake", is sent to the jungles of Tselinoyarsk, in the USSR.Aided over radio by Major Zero, Para-Medic, and his former mentor The Boss,his mission is to rescue a defecting Soviet scientist named Sokolov who is secretly developing an advanced nuclear-equipped tank called the "Shagohod."The mission goes smoothly until The Boss defects and provides her new benefactor Colonel Volgin with two Davy Crockett miniature nuclear shells. Sokolov is captured by the Cobra Unit and Snake is heavily injured in combat by The Boss, allowing Volgin and his cohorts to escape with Sokolov. Volgin detonates one of the nuclear shells to cover up its theft,which is subsequently blamed on The Boss. Metal Gear Solid 3 is set during the Cold War in 1964, where a CIA agent, codenamed "Naked Snake", is sent to the jungles of Tselinoyarsk, in the USSR. Aided over radio by Major Zero, Para-Medic, and his former mentor The Boss, his mission is to rescue a defecting Soviet scientist named Sokolov who is secretly developing an advanced nuclear-equipped tank called the "Shagohod." The mission goes smoothly until The Boss defects and provides her new benefactor Colonel Volgin with two Davy Crockett miniature nuclear shells.[ Sokolov is captured by the Cobra Unit and Snake is heavily injured in combat by The Boss, allowing Volgin and his cohorts to escape with Sokolov. Volgin detonates one of the nuclear shells to cover up its theft,which is subsequently blamed on The Boss. Snake Eater was a commercial success and has sold 3.96 million copies worldwide. Although this is considerably lower than Metal Gear Solid 2: Sons of Liberty, which has sold 7 million copies to date, critics were pleased with the new protagonist,Naked Snake—who strongly resembles the series protagonist Solid Snake—after fans were disappointed by Raiden in MGS2.Some fans, as well as some critics, who found the lengthy dialogues and multitude of plot twists of Sons of Liberty to be detrimental to the game experience found the storyline of Snake Eater a pleasing throwback to the original Metal Gear Solid, with less of the "philosophical babble"present in Sons of Liberty. Awards IGN: Best of 2004 Best Overall Action Game Best Overall Story Best PS2 Use of Sound GameSpot: Game of the Year 2004 Awards Best Story Best Sound Effects GameSpy: Game of the Year 2004 Awards 4th Best Overall Game of 2004 2nd Best PS2 Game of 2004 Most Amazing Comeback Gaming Convention Germany [54] Best PS2 Game Game Audio Network Guild 2005 Best Original Vocal Song - Pop for MGS3 Theme Academy of Interactive Arts and Sciences David Hayter, voice of Snake, was nominated for the award for "Outstanding Achievement in Character Performance."
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Post by The Raven on Jun 20, 2009 16:29:02 GMT -5
Heh, I know who voted for Final Fantasy 9.
I on the other hand, am the one that had Metal Gear Solid 3 on my list. Such a touching game. Seriously. I didn't cry at the end, but if I was gonna ever break down into tears because of a video game's storyline, MGS 3 would have been it.
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