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Post by bob on Jun 20, 2009 22:25:21 GMT -5
ok I lied..... with a grand total of 25 points this game features our first appearance of a legendary video game character 25 Legend of Zelda: Link to the Past (SNES) The Legend of Zelda: A Link to the Past is an action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console, and the third installment in The Legend of Zelda series. It was first released in Japan in 1991, and was later released in North America and Europe in 1992. Shigeru Miyamoto and his team were solely responsible for this game's development. A Link to the Past's plot focuses on Link as he travels on a journey to save Hyrule, defeat Ganon and rescue the seven descendants of the Sages. A Link to the Past uses a top-down perspective similar to that of the original The Legend of Zelda. It added mechanics and concepts to the series that have become commonplace, including multi-level dungeons and new equipment (such as the hookshot and the Pegasus Boots). It was well-received since its release, and has been listed by GameSpot as one of the best installments of the series, as well as one of the greatest games of all time.To date, A Link to the Past has sold more than four million copies, and has been re-released for the Game Boy Advance and the Wii's Virtual Console. Instead of continuing to use the side-scrolling perspective introduced to the series by Zelda II: The Adventure of Link, A Link to the Past reverts to an overhead perspective similar to that of the original. Despite using mechanics and concepts from the original, A Link to the Past introduces new elements and innovations. For instance, arrows are now separate items, as bombs are in the original, instead of using a Rupee to fire an arrow. A Link to the Past also takes concepts from The Adventure of Link, such as the magic meter, which is used by items such as the Lamp. Control of Link is more flexible than in previous games, as he can walk diagonally and can run with the aid of the Pegasus Shoes, an obtainable item. Link's sword attack was improved to swing sideways instead of merely stabbing forward; this gives his sword a broader range and makes combat easier. Link swings his sword as the default attack in future Zelda games, although stabbing is also possible in the later 3D incarnations. Recurring items and techniques were introduced for the first time in A Link to the Past, such as the Hookshot, the Master Sword, the Spin Attack technique, Ocarina, and the Pegasus Boots. Heart Containers that increase the player's maximum health (hit points) in the earlier two games are present, but many are split into "Pieces of Heart", four of which comprise one Heart Container. Most of them are well hidden, adding replay value to the game. All dungeons are multi-level, requiring Link to walk between floors and sometimes fall through holes to land on lower levels. A Link to the Past is the first appearance of what would subsequently become a major Zelda trademark: the existence of two parallel worlds between which the player travels. The first, called the Light World, is the ordinary Hyrule where Link grew up with his uncle. The second is what was once the Sacred Realm, but became the Dark World when Ganon acquired the Triforce. The Dark World is a corrupted version of Hyrule; the water is a dark, unpleasant green colour, the grass is dead, skulls replace rocks and pots, and trees have faces. People change forms in the Dark World based on their nature; without an item to prevent it (in this case, the Moon Pearl), Link turns into a pink rabbit. Each location in the Light World corresponds to a similar location in the Dark World, usually with a similar physical structure but an opposite nature (e.g. a desert in the Light World corresponds to a swamp in the Dark World). Link can travel from the Dark World to the Light World at almost any outside location by using a magic mirror (and back again from the same location using the portal left where he reappears in the Light World). There are also hidden warp locations throughout the Light World. This enables puzzles that exploit structural differences between the Light and Dark Worlds. According to the text on the back of the game's packaging (US version), A Link to the Past precedes the events of the NES games The Legend of Zelda and The Adventure of Link. This was contradicted by a 1998 interview with Zelda creator Shigeru Miyamoto (English translation), in which he stated: "Ocarina of Time is the first story, then the original The Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past At the beginning of A Link to the Past, a young boy named Link is awakened by a telepathic message from Princess Zelda, who says that she is locked in the dungeon of Hyrule Castle. As the message closes, Link finds his uncle ready for battle, telling Link to remain in bed. After his uncle leaves, however, Link ignores his uncle's command and follows him to Hyrule Castle. When he arrives, he finds his uncle seriously wounded. Link's uncle tells Link to rescue Princess Zelda from her prison, giving him a sword and shield. After his uncle passes out, Link navigates the castle and rescues Zelda from her cell, and the two escape into a secret passage through the sewers that leads to a sanctuary Link is told by a man in the sanctuary that Agahnim, a wizard who has usurped the throne, is planning to break a seal made hundreds of years ago by the Seven Sages. The seal was placed to imprison a dark wizard named Ganon in the Dark World, which was once the Sacred Realm before Ganon invaded, obtained the legendary Triforce and used its power to turn the realm into a land of darkness. Agahnim intends to break the seal by sending the descendants of the Seven Sages who made the seal into the Dark World. The only thing that can defeat him is the Master Sword, a sword forged to combat evil. To prove that he is worthy to wield it, Link needs three magic pendants. After retrieving the pendants, Link takes them to the resting place of the Master Sword. As Link draws the sword from its pedestal, Zelda telepathically calls him to the Sanctuary, informing him that soldiers of Hyrule Castle have arrived. Link arrives at the Sanctuary moments after the soldiers have vacated, where he learns from the dying man that Zelda has been taken to Hyrule Castle. Link goes to rescue her but arrives too late; Agahnim sends Zelda to the Dark World. Link then defeats Agahnim in battle but is subsequently also sent to the Dark World To save Hyrule, Link is required to rescue the seven descendants of the Seven Sages from dungeons scattered across the Dark World. Once the seven maidens are freed, they use their power to break the barrier around Ganon's Tower, where Link faces Agahnim again. After Link battles Agahnim for a second time, Ganon rises up from Agahnim's body, turns into a bat, and flies away. Link chases him, finally confronting him inside the Pyramid of Power in the Dark World. After a battle resulting in Ganon's demise, Link touches the Triforce and restores Hyrule to how it was before Ganon intervened A Link to the Past is one of the best-selling SNES games, with 4.61 million units sold worldwide,and has had an exceptionally long stay on Nintendo Power's top games list: when the SNES list was finally retired, A Link to the Past had more than five consecutive years in the number one spot. It was re-released as a Player's Choice title in North America, indicating that it has sold a minimum of one million copies there. A Link to the Past was critically acclaimed upon release for its graphics and gameplay, and has since been recognized by critics as one of the greatest video games of all time.[21][22] In 2005, IGN editors placed it 11th in its "Top 100 Games",while readers voted it to 5th place. The following year Entertainment Weekly chose it as the best game of all-time. Members of GameFAQs ranked it the 4th best, and readers of Japanese magazine Famitsu ranked it 31st in a 2006 poll.It also placed 3rd in Electronic Gaming Monthly's list, 23rd in GameInformer's, and 3rd in a best 200 Nintendo games list by Nintendo Power. In July 2007, readers of the magazine Edge voted it sixth in a poll of the 100 best games of all time.ScrewAttack placed it 2nd on their list of top 20 Super Nintendo games.It was awarded Best Sequel of 1992 by Electronic Gaming Monthly. The game placed eighth (the second-highest Zelda game on the list) in Official Nintendo Magazine's "100 greatest Nintendo games of all time" list. A comic book miniseries by Shotaro Ishinomori based on A Link to the Past appeared in Nintendo Power beginning in January 1992 and ran for 12 issues. Many portions of the game were omitted, and new story segments were added. In the manga, a new character named Roam was introduced who was a knight with the ability to take on an avian form. While at first meeting Link as an enemy, the two quickly became allies and joined forces to help defeat Ganon here's a picture from the comic book A Link to the Past was re-released for the Game Boy Advance in 2002 in North America and 2003 in other territories as part of The Legend of Zelda: A Link to the Past/Four Swords It was developed jointly between Nintendo R&D2 and Flagship, who had developed Oracle of Seasons and Oracle of Ages for the Game Boy Color in 2001. The cartridge contains a port of A Link to the Past and a multiplayer-only game called Four Swords. The port of A Link to the Past contains minor changes from the original, including the addition of vocal grunts and other sound effects taken from Ocarina of Time and Majora's Mask. Four Swords is a multi-player adventure that interacts with the single-player adventure. Accomplishments can be transferred between the two; for example, if the player learns a new sword technique, it is made available in both modes. By completing Four Swords, a new dungeon called the Palace of the Four Sword is unlocked in A Link to the Past. Dungeons are randomly generated and are affected by the number of players. If only two players are active, the game ensures that all puzzles generated do not require a third or fourth player to solve. Four Swords was followed in 2004 by Four Swords Adventures for the Nintendo GameCube. It continued the story and expanded upon the gameplay concepts while including a single-player adventure. The Four Swords prequel The Minish Cap, developed by Flagship for the Game Boy Advance, was released in 2005. A sequel was planned for the Nintendo DS under the working title The Legend of Zelda: Four Swords DS, but was canceled so that Eiji Aonuma began development on The Legend of Zelda: Phantom Hourglass. The game received positive reviews and sold over 1.81 million units. IGN praised it for being a faithful conversion of the original, but noted that the audio did not sound as crisp on the Game Boy Advance, and found the frequent sound effects tiresome. The game holds the top spot of Metacritic's all-time high scores for Game Boy Advance games with a score of 95. In 2007, IGN named A Link to the Past & Four Swords the third best Game Boy Advance game of all time.
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Post by The Raven on Jun 20, 2009 22:28:32 GMT -5
*sigh*
Another game I forgot to include in my list.
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Post by Shovelman on Jun 20, 2009 22:29:17 GMT -5
Here's my list
1. 2. Legend of Zelda: A Link to the Past (5) 3. 4. 5. Jak II (25) 6. 7. Starfox 64 (31) 8. Super Mario Bros. 3 (9) 9. Sonic's Adventure (33) 10. Resident Evil 4 (34)
And just a suggestion for future lists Maybe you should make us write why we think our choices are on there. Copying and pasting from wikipedia makes for a horribly boring read.
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Post by bob on Jun 20, 2009 22:31:05 GMT -5
Here's my list 1. 2. 3. 4. 5. Jak II (25) 6. 7. Starfox 64 (31) 8. Super Mario Bros. 3 (9) 9. Sonic's Adventure (33) 10. Resident Evil 4 (34) And just a suggestion for future lists Maybe you should make us write why we think our choices are on there. Copying and pasting from wikipedia makes for a horribly boring read. I'll probably do that in the future
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Post by bob on Jun 20, 2009 22:37:45 GMT -5
This next game has a total of 29 points. I've never played it but heard rave reviews from everyone who has. The number 4 spot on this countdown is........ Chrono Trigger- SNES Chrono Trigger is a console role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System in 1995. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by TOSE in Japan for Sony's PlayStation in 1999, later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles in 2001. A slightly enhanced Chrono Trigger was released for the Nintendo DS on November 25, 2008 in North America and Japan, and went on sale in Europe on 6 February 2009 Chrono Trigger was well-received by reviewers and commercially successful. Nintendo Power magazine described certain aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.Chrono Trigger was the third best-selling game of 1995, and the game's SNES and PSX iterations have shipped more than 2.36 million copies in Japan and 290,000 overseas as of March 31, 2003 Screen picture of a battle Chrono Trigger features standard console role-playing game (RPG) gameplay with several innovations. The player controls the protagonist and his companions in the game's two-dimensional fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.This concept had previously been featured in such titles as Secret of Mana and Final Fantasy Adventure, but was uncommon at the time for RPGs outside the action RPG genre. Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each character and enemy has a certain number of hit points, and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells. When a playable character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects (such as increased attack power or defense against magic), and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests. By exploring new areas and fighting enemies, players progress through Chrono Trigger's story. Chrono Trigger features several other unique gameplay traits, including time travel. Players have access to seven eras of the game world's history, and past actions affect future events. Throughout history, players find new allies, complete side quests, and search for keynote villains. Time travel is accomplished via portals and pillars of light called "time gates", as well as a time machine named Epoch. The game contains thirteen unique endings; the ending the player receives depends on when and how he or she reaches and completes the game's final battle.[12] Chrono Trigger DS features a new ending that can be accessed from the End of Time upon completion of the final extra dungeon and optional final boss.[13] Chrono Trigger also introduces a New Game+ option; after completing the game, the player may begin a new game with the same character levels, techniques, and equipment (but not money) that he or she ended the previous game with. Certain items central to the storyline are removed and must be found again, such as the sword Masamune. Square has since employed the New Game+ concept in later titles, including Vagrant Story, Chrono Cross, Parasite Eve and Final Fantasy X-2. Chrono Trigger takes place in an original world similar to earth, with eras such as the prehistoric age, where early humans and dinosaurs share the earth; the Middle Ages, replete with knights and magic; and the post-apocalyptic future, where humans and sentient robots struggle to survive. The characters frequently travel through time to obtain allies, gather equipment, and learn information to help them in their quest. The party also gains access to the End of Time (represented as year ¡Þ), which serves as a hub to travel back to other time periods. The party eventually acquires a time-machine vehicle known as the Wings of Time, nicknamed the Epoch. The vehicle is capable of time travel between any time period without first having to travel to the End of Time. In 1000 A.D., Crono and Marle watch Lucca and her father demonstrate her new teleporter at the Millennial Fair. When Marle volunteers to be teleported, her pendant interferes with the device and creates a time portal that she is drawn into.[15] After Crono and Lucca separately recreate the portal and find themselves in 600 A.D., they learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, with the help of Frog, restore history to normal by recovering the kidnapped girl. After returning to the present, Crono is arrested on charges of kidnapping the princess and sentenced to death by the king's fake advisor. Lucca and Marle help Crono to flee, haphazardly using another time portal to escape their pursuers. Upon arriving in the year 2300 A.D., they eventually learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in 1999 A.D.[16] The three vow to find a way to prevent the destruction of their world. After meeting and repairing Robo, Crono and his friends find Gaspar, an old sage at the End of Time, who helps them acquire magical powers and travel through time by way of several pillars of light. Their party expands to include Ayla and Frog after they visit the prehistoric era to repair Frog's sword. They challenge Magus in 600 A.D., believing him to be the source of Lavos; a summoning spell causes a time gate after the battle that throws Crono and his friends to the past.[17] In prehistory, Crono, Ayla, and the others battle the Reptites and witness the origin of Lavos. They learn that Lavos was an alien being that arrived on the planet millions of years in the past, and began to absorb DNA and energy from every living creature before arising and razing the planet's surface in 1999 A.D. so that it could spawn a new generation. In 12,000 B.C., Crono and friends find that the Kingdom of Zeal recently discovered Lavos and seeks to drain its power to achieve immortality through the Mammon Machine. They travel next to 2,300 A.D. to find a time machine called the Wings of Time (or Epoch), which can access any time period without using a time gate. They travel back to Zeal for the Mammon Machine's activation at the Ocean Palace. Lavos awakens, disturbed by the Mammon Machine, and the prophet reveals himself to be Magus and tries to kill the creature.[18] Crono stands up to Lavos but is vaporized by a powerful blast; Lavos then destroys Zeal. Crono's friends awake in a village and find Magus, who confesses that he was prince Janus of Zeal.[19] In his memories, the disaster at the Ocean Palace scattered the Gurus of Zeal across time and sent him to the Middle Ages. Janus took the alias of Magus and gained a cult of followers while plotting to summon and kill Lavos in revenge for the death of his sister, Schala. As Crono's friends depart, the Ocean Palace rises into the air as the Black Omen. The group turns to Gaspar for help, and he gives them a "Chrono Trigger", an egg-shaped device that allows the group to replace Crono just before the moment of death with a Dopple Doll. Crono and his friends then gather power by helping people across time with Gaspar's instructions.[20] Their journeys involve defeating the remnants of the Mystics,[21] stopping Robo's maniacal AI creator,[22] addressing Frog's feelings towards Cyrus,[23] locating and charging up the mythical Sun Stone, retrieving the Rainbow Shell, and helping restore a forest destroyed by a desert monster.[24] The group enters the Black Omen and defeats Queen Zeal, then successfully battles Lavos, saving the future of their world. If Magus joined the party, he departs to search for Schala. Crono's mother accidentally enters the time gate at the fair before it closes, prompting Crono, Marle, and Lucca to set out in the Epoch to find her while fireworks light up the night sky.[25] Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang Nadia's bell at the festival and accidentally get carried away by several balloons. Crono jumps on to help her, but cannot bring them down to earth. Hanging on in each others arms, the pair travel through the cloudy, moonlit sky. Chrono Trigger DS added two new scenarios to the game.[13] In the first, Crono and his friends can help a "lost sanctum" of Reptites, who reward powerful items and armor. The second scenario adds ties to Trigger's sequel, Chrono Cross.[13] In a New Game +, the group can explore several temporal distortions to combat shadow versions of Crono, Marle, and Lucca, and to fight Dalton, who promises in defeat to raise an army in the town of Porre to destroy the Kingdom of Guardia.[26] The group can then fight the Dream Devourer, a prototypical form of the Time Devourer¡ªa fusion of Schala and Lavos seen in Chrono Cross. A version of Magus pleads with Schala to resist; though she recognizes him as her brother, she refuses to be helped and sends him away. Magus subsequently erases his memories and awakens in a forest, determined to find what he had lost. The game's SNES and PSX iterations have shipped more than 2.36 million copies in Japan and 290,000 abroad.[8] The first two million copies sold in Japan were delivered in only two months.[83] Chrono Trigger ended 1995 as the third best-selling game of the year behind Dragon Quest VI: Realms of Reverie and Donkey Kong Country 2: Diddy's Kong Quest.[7] The game was met with substantial success upon release in North America, and its rerelease on the PlayStation as part of the Final Fantasy Chronicles package topped the NPD TRSTS PlayStation sales charts for over six weeks.[84][85][86] This version was later re-released again in 2003 as part of Sony's Greatest Hits line. Chrono Trigger DS has shipped 490,000 copies in Japan and 220,000 in North America as of December 2008.[9] Chrono Trigger has recently placed highly on all six of multimedia website IGN's "top 100 games of all time" lists¡ª4th in 2002, 6th in early 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008.[87][88][89] GameSpot included Chrono Trigger in "The Greatest Games of All Time" list released in April 2006, and it also appeared as 28th on an "All Time Top 100" list in a poll conducted by Japanese magazine Famitsu the same year.[90][91] In 2004, Chrono Trigger finished runner up to Final Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth best game ever made.[92] Nintendo Power's twentieth anniversary issue named it the fifth best Super Nintendo game.[93] Chrono Trigger garnered much critical praise in addition to its brisk sales. Nintendo Power called it Square's "biggest game ever", citing improved graphics, sound, and gameplay over past RPG titles. Chrono Trigger won multiple awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game.[94] Official U.S. PlayStation Magazine described Trigger as "original and extremely captivating", singling out its graphics, sound and story as particularly impressive.[6][49] IGN commented that "it may be filled with every imaginable console RPG clich¨¦, but Chrono Trigger manages to stand out among the pack" with "a [captivating] story that doesn't take itself too serious [sic]" and "one of the best videogame soundtracks ever produced". Other reviewers (such as the staff of RPGFan and RPGamer) have criticized the game's short length and relative ease compared to its peers.[ Overall, critics lauded Chrono Trigger for its "fantastic yet not overly complex" story, simple but innovative gameplay, and high replay value afforded by multiple endings. In 2009, Guiness World Records listed it as the 32nd most influential video game in history
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Post by Shovelman on Jun 20, 2009 22:42:05 GMT -5
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Post by Mr. Emoticon Man on Jun 20, 2009 22:42:52 GMT -5
I can't believe I forgot to include A Link to the Past on my list...
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Post by bob on Jun 20, 2009 22:52:57 GMT -5
Here we are at the top 3. I have played 2 of them and beat both of them. Coming in at number 3 with 32 points Super Mario RPG (SNES) Super Mario RPG: Legend of the Seven Stars is a hybrid adventure/console role-playing game developed and published by Square (now Square Enix) and Nintendo. Nintendo first released the game on March 9, 1996 in Japan and on May 13, 1996 in North America. Europe did not officially receive the game until over twelve years later, when it was released for the Wii's Virtual Console on August 22, 2008, marking the longest time difference between a game release for different regions in Nintendo's history. It came out for the North American Virtual Console on September 1, 2008. Super Mario RPG is the final Mario game for the Super Nintendo Entertainment System video game console, as well as being one of the last games Square produced for Nintendo hardware until Chocobo Land: A Game of Dice in 2002. Square did much of the development of Super Mario RPG, under direct guidance from producer Shigeru Miyamoto. In Super Mario RPG, Mario, Bowser, Princess Toadstool, Mallow and Geno fight as allies in the first console role-playing game (RPG) in the Mario series. It contains token similarities to many other Square role-playing games such as Chrono Trigger and the Final Fantasy series with a story and action-based gameplay based on the Super Mario Bros. series.[1] Much of Super Mario RPG's gameplay is outside of monster battles. In the field, the game plays much like an isometric platformer, in which both traditional Mario features and new ones play a key role. Mario's enemies are visible in the field; a battle ensues only if he comes in contact with one. This allows the player to evade unnecessary battles, though some fights are necessary to advance the plot. Avoiding battles also means acquiring fewer experience points, which will slow the process of levelling up and potentially make unavoidable battles more difficult. There are five characters the player can control in battle: Mario, Mallow, Geno, Bowser, and Princess Toadstool. Each character has a unique set of attacks and techniques. For example, Mallow and Toadstool use primarily healing abilities whereas Geno and Bowser have offensive attacks dealing high damages. Mario is always in the player's party, whereas the other two characters can be switched before battles. The combat uses a traditional turn based system without active time elements or speed contributing extra attacks. One of the more innovative features of the combat was the inclusion of timed button press sequences which became a mainstay of every Mario role playing game. As well as selecting attacks, the player is usually required to perform action commands to increase the damage or power of special abilities/magic spells. These consist of both prompted and unprompted timed button presses and other movements to determine the power of the character's attack, a concept that was carried over to some later role-playing games such as Final Fantasy VIII. The need to perform action commands in between navigating menus requires the player to be engaged in the battle the whole time. As with many other role-playing games, items are an important tool in battles, and there is also the option for the player to have a character defend themselves instead of attacking, using an item, or performing a special move. There is also the option to escape battle, which may or may not work at any given time and is generally not available for use during battles meant to advance the plot. The game begins with Mario entering Bowser's Castle to rescue Princess Toadstool. During the battle, a giant sword crashes into Bowser’s castle and sends Mario, Princess Toadstool, and Bowser flying in different directions and shatters the Star Road, breaking it into seven fragments that are also scattered in different directions. Mario finds his way back to the Mushroom Kingdom, where the mushroom chancellor insists that Mario recover the princess, then discover the purpose of the giant sword. Upon leaving Toadstool's castle, Mario bumps into Mallow, a strange-looking tadpole, who has lost a frog coin to the raptor thief Croco. In order to end his rain of tears (and the actual rain that accompanies them), Mario agrees to help him, but when they return to the castle, he finds that the kingdom is overrun by creatures claiming to be part of the Smithy gang. He and Mallow enter the castle and are met by the first boss in the game, a giant knife/spring like creature named Mack. When Mack is defeated, they find a mysterious Star Piece, which Mario takes in hopes of finding out more about it later. During Mario’s search for the princess, on which Mallow accompanies him, he meets a star spirit who has taken control over a doll named Geno. After another boss fight against a bow-like creature named Bowyer, Geno joins Mario as well, telling him that the Star Piece is a part of the shattered Star Road, where he normally resides. Geno (who chooses to go by the doll's name, which is easier for the others to say)[3] is tasked with finding all seven of the shattered pieces of Star Road, which are held by members of the Smithy gang, in order to repair it. Mario and Mallow agree to help Geno in his search. Mario eventually finds Bowser, who is trying to reassemble his forces. They join together to save the princess, as she is about to be forcibly married to Booster, a childish, bearded character with little social skills. When Toadstool has been rescued, Bowser and Toadstool join Mario's party. When Mario and his group have recovered most of the Star Pieces, they learn that the last one is held in Bowser's castle. Upon battling their way through the assembled enemies and making their way back to the giant sword, they discover that it is actually the gateway to Smithy's factory, where Smithy mass produces his army. In the end, Smithy is defeated, and the collected Star Pieces are used to repair the Star Road. Super Mario RPG: Legend of the Seven Stars received very good reviews, including an 8.75/10 from Electronic Gaming Monthly,[16] and audience-made "best game of all-time" lists consistently feature the game, such as 26th on GameFAQs[17] and 30th at IGN.[18] Japanese audiences also received Super Mario RPG well with 1.47 million copies sold, making it the third best selling game in Japan in 1996.[19] Though various aspects of Super Mario RPG: Legend of the Seven Stars have received somewhat mixed opinions, the setting of the game have been well received overall and have garnered praise for the quality of the graphics and visual style in particular. Nintendo Power's review claimed the excellent 3D graphics helped the game appeal to a much wider audience than most traditional RPGs. In March 1997, Nintendo Power nominated the game for several awards, including "Best Graphics", in a player's choice contest,[20] though Super Mario 64 won "Best Graphics".[21] 1UP.com praised the graphics, stating that they "are the best seen on the Super NES."[22] Electronic Gaming Monthly stated that "the graphic element is strong enough to resemble a Mario title but still retains the role-playing theme at the same time",[23] and commented that the "graphics of Mario RPG is typical of Nintendo, using clean and colorful graphics along with nice animation."[24] RPGamer called the backgrounds "beautiful" and stated that they "perfectly bring the Mushroom Kingdom and surrounding areas into 3D. IGN gave it a 9.5 out of 10." Officially, Super Mario RPG: Legend of the Seven Stars does not have a direct sequel. Considered to be its thematic and, according to Adam Sessler of X-Play, a “spiritual sequel”,[26] two successive RPG-themed Mario series, the Paper Mario series and the Mario & Luigi series, followed certain conventions established in the original. For example, the use of "Flower Points" instead of Magic Points, timed action commands during battles, and the collection of the seven stars. In fact, Nintendo originally titled Paper Mario as Super Mario RPG 2.[27] Square's involvement in the original game made direct sequels legally impossible without Square's permission, involvement, or both, so Nintendo changed the title to Paper Mario.[28] Mario & Luigi: Superstar Saga did feature the Geno doll,[29][30] with "Regardless of the above-mentioned, the copyright of Character "Geno", reserved by SQUARE ENIX CO., LTD." in the end credits after the typical "All Rights Reserved by..." portion.[31][32] Some of the game's team members, including some from Square, went on to work on the Mario & Luigi series. These developers include the two directors Yoshihiko Maekawa and Chihiro Fujioka, as well as music composer Yoko Shimomura. However, they provided different styles and mechanics than those of Super Mario RPG. Various locations and characters from the game appear in the children's book Mario and the Incredible Rescue released by Scholastic in 2006
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Post by Shovelman on Jun 20, 2009 22:57:50 GMT -5
1. Chrono Trigger (4) 2. Legend of Zelda: A Link to the Past (5) 3. Super Mario RPG (3) 4. 5. Jak II (25) 6. 7. Starfox 64 (31) 8. Super Mario Bros. 3 (9) 9. Sonic's Adventure (33) 10. Resident Evil 4 (34)
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Post by Mr. Emoticon Man on Jun 20, 2009 23:06:11 GMT -5
There are two spots left and I haven't seen 3 of my picks, and I've combed through this thread numerous times. I are confused.
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Post by bob on Jun 20, 2009 23:07:50 GMT -5
The final two. Both are simliar and yet very different in many ways. They both feature legendary characters who have appeared in this countdown. Perhaps a plumer, a boy with a fairy, a hedgehog, or even an angry ape.While I like both games there are certain things that I strongly dislike about them both. Coming in at #2 in the countdown with a grand total of 34 points. Super Mario 64 (N64) Super Mario 64 is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. Along with Pilotwings 64, it was one of the launch titles for the console.[5] It was released in Japan on June 23, 1996, and later in North America and in Europe. Super Mario 64 has sold over eleven million copies.[6][7] An enhanced remake called Super Mario 64 DS was released for the Nintendo DS in 2004. Although technically the first "three dimensional" platforming Mario game was Mario Clash on the Virtual Boy, which allowed the player to move Mario between the foreground and the background using the digital control pad, Super Mario 64 improved on that title with free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to the 2D sprites of past Mario titles including Clash. Super Mario 64 established a new archetype for the genre, much as Super Mario Bros. did for 2-dimensional (2D) sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.[8][9][10] In going from two to three dimensions, Super Mario 64 placed an emphasis on exploration within vast worlds in which the player must complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. It is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time Super Mario 64 is a 3D platformer where the player controls Mario through several courses. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The worlds are filled with enemies that attack Mario as well as friendly creatures that provide assistance, offer information, or ask a favor (such as pink "peace-loving" Bob-omb Buddies). The player gathers stars in each course; some stars only appear after completing certain tasks, often hinted at by the name of the course. These challenges include defeating a boss, solving puzzles, racing an opponent, and gathering coins. As more stars are collected, more areas of the castle become accessible.[17][18] The player unlocks doors in the castle with keys obtained by defeating Bowser in special courses.[17] Some courses have special cap power-ups which augment Mario's abilities. The Wing Cap allows Mario to fly; the Metal Cap makes him immune to most damage, allows him to withstand wind, walk underwater, and be unaffected by gases; and the Vanish Cap renders him partially immaterial and allows him to walk through some obstacles such as wire mesh, as well as granting invulnerability to some forms of damage.[17] Some courses contain cannons that Mario can access by speaking to a pink Bob-omb Buddy. After entering a cannon, Mario can be shot out to reach distant places. When the player has the Wing Cap equipped, cannons can be used to reach high altitudes or fly across most levels quickly. There are many hidden secrets to the game, most containing extra stars needed to complete the game entirely. Super Mario 64 is set in Princess Peach's Castle, which consists of three floors, a basement, a moat, and a courtyard. The area outside the castle is an introductory area in which the player can experiment. Scattered throughout the castle are entrances to courses via secret walls and paintings Super Mario 64 begins with a letter from Princess Peach inviting Mario to come to her castle for a cake she has baked for him;[20] however, when he arrives, Mario discovers that Bowser has invaded the castle and imprisoned the princess and her servants within it using the power of the castle's 120 Power Stars. Many of the castle's paintings are portals to other worlds, in which Bowser's minions keep watch over the stars. Mario searches the castle for these portals to enter the worlds and recover the stars. He gains access to more rooms as he recovers more stars, and will have to traverse three obstacle courses leading to a battle with Bowser. Defeating Bowser the first two times earns Mario a key for opening another level of the castle, while the final battle releases Peach. Peach rewards Mario by baking the cake that she had promised him Super Mario 64 has been commercially successful; it was the best-selling Nintendo 64 game.[6] As of May 21, 2003, the game has sold eleven million copies.[37] At the end of 2007, Guinness World Records reported sales of 11.8 million copies.[6] As of September 25, 2007, it is the seventh best-selling video game in the United States with six million copies sold.[7] By June 2007, Super Mario 64 had become the second most popular title on Wii's Virtual Console. Super Mario 64 has been praised in the gaming press, and is still highly acclaimed. It has collected numerous awards, including various "Game of the Year" honors by members of the gaming media, as well as Nintendo's own best-selling Player's Choice selection. In addition, Super Mario 64 has been placed high on "the greatest games of all time" lists by many reviewers, including IGN,[11][12][13] Game Informer,[14] Edge,[39] Yahoo! Games,[15] GameFAQs users,[16] and Nintendo Power.[40] Electronic Gaming Monthly awarded the game a Gold award in its initial review, and in Edge magazine, Super Mario 64 was the first game to receive a perfect score.[31][32] Game Informer initially rated the game a 9.75, but re-rated it a 9.0 a decade later in a "Retro Review".[34][41] GameSpot called it one of the 15 most influential games of all time, and rated the Nintendo 64 version a score of 9.4 and the Wii Virtual Console version an 8.[8][35][42] The Japanese gaming magazine Famitsu rated Super Mario 64 a 39/40.[33] Common praise focused on the presentation while criticism was directed at the camera system. Nintendo Power lauded the graphics, sound, and gameplay, but commented the shifting camera angle took getting used to.[43] Game Informer commented that even a decade later the game still offers hours of entertainment. They also commented on the camera system stating that by present day standards the camera system "would almost be considered broken".[34] Game Revolution referred to the graphics as "beautiful", but criticized the camera angles, saying "it doesn't work as well as it should".[44] Next Generation Magazine praised many aspects of the game: musical score, graphics, lack of loading times, and the scale of the game. Though they commented that the game is less accessible than previous Mario titles, citing the camera's occasional, erratic movements and lack of optimal angle as frustrating.[45] It was deemed the 3rd best 'Mario' game of all time by ScrewAttack. [46] The game placed 6th in Official Nintendo Magazine's "100 greatest Nintendo games of all time".[47] Video game publications and developers praised Super Mario 64 for its design and use of the 3D gameplay. The game is counted by 1UP.com as one of the first games to have brought a series of 2D games into full 3D.[10] In the transition to 3D, many of the series conventions were rethought drastically, placing an emphasis on exploration over traditional platform jumping, or "hop and bop" action. While its quality was disputed by some, it has been argued that it established an entirely new genre, different from that of previous games in the series.[48] Official Nintendo Magazine referred to the game as a "masterpiece of game design" and stated that Nintendo was able to take its "number-one 2D franchise and convert it flawlessly into 3D".[49] Michael Grayford of Liquid Entertainment stated he was initially "very turned off" by the openness of the game the first time he played it. Upon playing it later, he was "highly pleased" and stated "each level brought some new unique cool gameplay element and I was never bored".[50] Warren Spector, former lead designer at Ion Storm Inc., stated it was "not possible to squeeze this much gameplay into a single game" and "no game has done a better job of showing goals before they can be attained, allowing players to make a plan and execute on it". He also praised the exploration aspect of the game, commenting that "[allowing players to] explore the same spaces several times while revealing something new each time is a revelation Critics attribute the initial success of the Nintendo 64 console to Super Mario 64. Edge magazine referred to it as the Nintendo 64's "key launch title".[51] Game Informer commented that the game helped the launch of the Nintendo 64.[34] Official Nintendo Magazine and GameDaily also attributed some of the initial excitement of the Nintendo 64 system to the release of Super Mario 64.[49][52] Though the system was initially very successful, it eventually lost much of its market share to Sony's PlayStation. 1UP.com attributed this decline to Nintendo's use of cartridges and the design of the Nintendo 64 controller, which were reportedly implemented by Shigeru Miyamoto for Super Mario 64.[10] The game also set many precedents for 3D platformers to follow.[10][53] GameDaily listed the game as one of the "Most Influential Video Games" and stated it "defined the 3-D platform experience, influencing numerous designers to create their own, original offerings".[54] GamesTM noted many game companies, including Nintendo, have tried to develop a platform game to match up to Super Mario 64.[55] Super Mario 64 was notable for its sense of freedom and non-linearity. A central hub, where controls can be learned before entering levels themselves, has been used in many 3D platformers since. In addition, the game's mission-based level design was an inspiration for other game designers. For example, Martin Hollis, who produced and directed GoldenEye 007, says "the idea for the huge variety of missions within a level came from Super Mario 64".[56] Super Mario 64 was the first game to have a "free" camera that could be controlled independently of the character.[53] Most 3D games at the time used a first-person perspective, or a camera that was fixed in position relative to the player's character, or to the level. To create freedom of exploration, and more fluid control in a 3D world, the designers created a dynamic system in which the video camera was operated by the in-game character Lakitu.[19] Nintendo Power stated the camera-control scheme was what transitioned platform games into the 3D era.[57] Edge stated the game changed "gamers' expectations of 3D movement forever".[51] The camera system would become the standard for 3D platform games in the future.[18] The Nintendo 64's analog stick allowed for more precise and wide-ranging character movements than the digital D-pads of other consoles, and Super Mario 64 used this in a way that was unique for its time. At the time, 3D games generally allowed for controls in which the player could either control the character in relation to a fixed camera angle or in relation to the character's perspective. Super Mario 64's controls were fully analog, and interpreted a 360-degree range of motion into navigation through a 3D space relative to the camera. The analog stick also allowed for precise control over subtleties such as the speed at which Mario runs
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Post by bob on Jun 20, 2009 23:08:54 GMT -5
1 Eternal Darkness Game Cube (13) 2 Super Mario 3 NES (9) 3 Punch Out NES (17) 4 5 Super Mario64 N64 (2) 6 Zombie Ate my Neighbors SNES (30) 7 Mortal Kombat 2 SNES (31) 8 No Mercy N64 (32) 9 Golden Eye N64 (30) 10 Revolution X SNES -- this is a fantastic multiplayer game (34)
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Post by bob on Jun 20, 2009 23:19:13 GMT -5
hmmmm I tihnk I maybe have missed 2 games so I'll post them now my bad a tie at the 7th spot Super Mario World (SNES) Super Mario World is a platform game developed and published by Nintendo as a pack-in launch title for the Super Nintendo Entertainment System. It has gone on to become a tremendous critical and commercial success, becoming the best seller for the platform, with 20 million copies sold worldwide. Like in previous games in the Mario series, the plot involves Mario traversing different lands on a quest to rescue Princess Toadstool who has been kidnapped by Bowser. In Japan, Super Mario World is also known as Super Mario Bros. 4 and it was one of the launch games for the Japanese Super Famicom, along with F-Zero. The game has been re-released three times, first as part of a combo with Super Mario All-Stars on the SNES in 1994.[1] Secondly, it was released on the Game Boy Advance with modified gameplay, as the second part of the Super Mario Advance series. The third re-release was for the Wii's Virtual Console in North America in 2007; there were no changes from the original SNES version. In 2009, a poll conducted by British movie magazine Empire voted it "the greatest game of all time."[2] The plot of Super Mario World is similar to that of past Super Mario games, namely that Princess Peach is kidnapped by Bowser, and needs to be rescued by Mario and Luigi. Unlike previous games, which take place in the Mushroom Kingdom, Super Mario World takes place in Dinosaur Land. The story begins with Mario and Luigi taking the princess for a vacation sometime after the events of Super Mario Bros. 3 and she is shortly thereafter kidnapped. In the original SNES version, this is represented by Mario standing in a game level, with a text box relating this information. In the Gameboy Advance port, an all new cut scene is added, which features a preview of all the different lands of Dinosaur Land. During the course of the game, Mario and Luigi visit Yoshi's Island, Donut Plains, Vanilla Dome, Cookie Mountain, Forest of Illusion, Chocolate Island, and finally the Valley of Bowser. In addition, there are two secret world maps like Star World and the Special Zone, and a few other locales include the Twin Bridges and Soda Lake. At the end of each of the main lands, there is a castle with one of Bowser's children, the Koopalings, serving as a boss to that land. After the defeat of each castle, a Yoshi egg containing one of Yoshi's friends is rescued. The eggs are white with either yellow, green, red, or blue dots. There are also Fortresses, Ghost Houses, and Switch Palaces, which fill in dotted outlines of boxes with prize boxes of the appropriate color. The Switch Palaces also come in yellow, green, red, and blue. After completing the Sunken Ghost Ship level, the sea spreads to reveal the entrance to the Valley of Bowser in the center of a ring of rocks. This lead to the cave entrance, but the ship is very similar in design to the Koopaling Airships of Super Mario Bros. 3. This has led to speculation that Bowser escaped with the Koopalings in an airship at the end of Super Mario Bros. 3, only to have it crash in Dinosaur Land. Super Mario World introduced Yoshi, a dinosaur companion that Mario can ride. The Yoshis appear in four different colors (green, yellow, red, and blue), each with an unique ability, such as the ability to throw fireballs (red), fly (blue), and stomp (yellow). There are also Baby Yoshis in the Star World levels which can be picked up by Mario. After eating five enemies, five coins, or any power-up, a baby Yoshi will become a fully grown Yoshi. Shigeru Miyamoto stated that they wanted Mario to have a companion dinosaur ever since Super Mario Bros., however it was not possible because of the limitations of the NES. He said that "we were finally able to get Yoshi off the drawing boards with the SNES."[5] [edit] Level check points Super Mario World was also the first Mario game to use a visible halfway point marker in levels; if the player is able to activate the marker, and dies or exits the level before reaching the end, they will arrive at the marker's location when re-entering the level. Additionally, if Mario arrives at a marker as the small Mario, he will become Super Mario (the larger Mario) upon passing through the tape. [edit] Star Road and Special Zone The secret exits in some levels lead to one of five portals to Star Road, an otherwise secret realm. Each level in Star World has two exits. The normal exit simply counts toward the total number of exits found; to properly complete it, however, the player must find the key and the keyhole (i.e. the secret exit) in each level to complete the circuit around the Star World. The eight levels of the Special World are relatively difficult compared to other levels. Some have unique characteristics not seen in other parts of the game. An example would be the green apples in the final level. When eaten by Yoshi, they gave the player more time to complete that set level. Completing the Special World results in a drastic change in graphics on whichever file the levels were completed. Among others, Piranha Plants become pumpkins, Koopa Troopas wear Mario masks and their colors have been switched to blue or yellow. The world map takes on a different color scheme, using more of an Autumn palette. In Super Mario Advance 2, two additional enemies receive a face-lift: Pokey and Goomba (the latter of which is thought to have been considered for it in the SNES version since it has two identical copies in the game data, one of which is used after Dinosaur Land changes). At the time, Nintendo was late to the 16 bit video game market, which was slowly being conquered by Sega and their Mega Drive/Genesis system.[9] A new game, Sonic the Hedgehog, helped create numerous sales and increased popularity for Sega.[9] Shigeru Miyamoto stated at the time that because of the very limited production time, Super Mario World was not quite as good as he had hoped and that with time the games for the system would allow for more emotion and story.[9][7] Despite this, on GameRankings the game received very positive scores, with a 97% average score making it the fourth highest ranked game of all time and has also been ranked number 4 on the voting average list with the average vote of 9.2.[10] [11] It was also rated the 8th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[12] The game placed 7th in Official Nintendo Magazine's "100 greatest Nintendo games of all time"[13] and 61st in Famitsu readers all-time favorite 100 games.[14] It was also placed in fourth best 'Mario' game of all time by ScrewAttack. [15] The game has often been compared to Super Mario Bros., in the sense that both games established the standard for all subsequent side-scrollers released on their respective systems. In addition, with the augmented capabilities of the SNES, Super Mario World advanced the graphics in Mario games. All of the objects and characters in the game moved from flat sprites to a more three-dimensional look. Super Mario World also used the SNES's multiple background layers for parallax scrolling and other background effects such as sparkling stars, as well as occasional sprite scaling and rotation effects. A copy of Super Mario World came with each Super Nintendo upon the system's release in Europe and America.[citation needed] A prequel was made in 1995 entitled Super Mario World 2: Yoshi's Island featuring Yoshi as the main protagonist. and also tied here is Donkey Country 2 (SNES) Donkey Kong Country 2: Diddy's Kong Quest is a platform game developed for the Super Nintendo Entertainment System by Rare and published by Nintendo. Released in 1995 as a sequel to Donkey Kong Country and later followed by Donkey Kong Country 3: Dixie Kong's Double Trouble! in 1996, it was later ported to the Game Boy Advance in 2004, following the port of the original Donkey Kong Country to the system. It is also currently available for download on the Wii's Virtual Console. Donkey Kong Country 2 begins after Donkey Kong has been captured by his persistent rival K. Rool, leaving it up to Diddy Kong and his girlfriend Dixie Kong to rescue him. Donkey Kong Country 2 starts where the first game's final boss was located. The original game's island can be seen in the background, and the ship has run ashore. The first world involves leaving the ship and moving to K. Rool's island, called Crocodile Isle, where the rest of the game takes place. In order to progress through the game, players must beat stages by reaching the finish without losing both characters. The stages are grouped into themed areas of the island (the first 6 stages of the game being pirate ship themed then progressing onto a lava theme and so on), each one normally containing a boss fight at the end which must be beaten in order to move onto the next world. In comparison with the original Donkey Kong Country, the game contains many new features. These include 75 hidden bonus stages with a collectible token rewarded for completing each. The tokens can be used to unlock the "Lost World" and eventually the final ending. Also in terms of collectables, there exist DK coins in every standard level. The placement of these coins gets progressively more cryptic, and provides an extra challenge beyond reaching the end of each level. Level settings are now more diverse, although the staple ice, fire and jungle settings remain. The ability to befriend various animal companions returns, but the inclusion of transformation into these animals in normal levels greatly increased potential level designs. There was also a greater difference between the two player characters, as Dixie can use her hair to glide, which although not necessary to complete levels, made some levels easier to complete. A portion of the game's theme now involves sailing and pirates, as exemplified in many enemies sporting a pirate fashion and the seaside locations in some levels, whereas the previous game featured a jungle theme. While Donkey Kong Country 2 introduced new features such as these, it also abandoned a few from the original. For example, the steel barrel was removed, eliminating the ability to roll on barrels, and the ability to find hidden items in the ground was removed. However, some of these removed features were brought back in Donkey Kong Country 3. As a promotion for the game after release Nintendo Power ran a contest for the fastest time in which to completely beat the game, achieving 102% game completion. Donkey Kong Country 2 was highly praised by both critics and fans alike upon release, especially in the platform gaming community. Acclaimed features such as the impressive and unique level design, well-hidden secrets and easter eggs, highly-detailed rendered graphics, a dark, mysterious atmosphere with a large sense of exploration and discovery, and a memorable orchestral soundtrack are often considered the main reasons for Donkey Kong Country 2's success and critical praise. While Donkey Kong Country 2 plays very similar to the original Donkey Kong Country, most agreed that the sequel's many improvements and added depth made it a better platform gaming experience. It has an average overall ranking of 93% for the SNES and an 81% for the Gameboy Advance at GameRankings, the same rating Donkey Kong Country received It is also considered, by most of the fans, the best game in the trilogy
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Post by Shovelman on Jun 20, 2009 23:25:35 GMT -5
1. Chrono Trigger (4) 2. Legend of Zelda: A Link to the Past (5) 3. Super Mario RPG (3) 4. Donkey Country 2 ( 7) 5. Jak II (25) 6. 7. Starfox 64 (31) 8. Super Mario Bros. 3 (9) 9. Sonic's Adventure (33) 10. Resident Evil 4 (34)
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Post by Mr. Emoticon Man on Jun 20, 2009 23:27:38 GMT -5
Ah, alright. So that's where those two went. I'm glad to see they both made it high on the list, too.
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Post by bob on Jun 20, 2009 23:29:10 GMT -5
Ah, alright. So that's where those two went. I'm glad to see they both made it high on the list, too. I would've completely missed them if you didn't say you were missing a game from your list
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Post by bob on Jun 20, 2009 23:43:48 GMT -5
Now that I found a pair of games I missed. We can finish this countdown. I had a lot of a fun with this one and am encouraged by getting more submissions this week then last week and not gettling flamed while doing the countdown. Yay! Thanks to all who voted. As for game number one, as voted by you, and me since I voted or this one a swell it is without question one of hardest games I have ever played, I beat this game for a the first time month ago since I never could get past the first part of the game as a youngster....so technically it took me a decade to beat it. So here it is the number pme game with an alltime bob's countdown record of 43 points. Legend of Zelda: Ocarina of Time (N64) The Legend of Zelda: Ocarina of Time is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series in terms of release, but is set before the first four games. The player controls the series' trademark protagonist, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf. Music plays an important role—to progress, the player must learn to play and perform several songs on an ocarina. Ocarina of Time is an action-adventure game with role-playing and puzzle elements. The player controls Link from a third-person perspective in a three-dimensional space. Link primarily fights with a sword and shield; he can also use projectile weapons, bombs, and magic spells.[17] The control scheme introduced techniques such as context-sensitive actions and a targeting system called "Z-targeting"[2][18] In combat, Z-targeting allows the player to have Link focus on an enemy or other objects.[19] When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it.[2] Much of the game is spent in battle, but some parts require the use of stealth. Link gains new abilities by collecting items and weapons found in dungeons or in the overworld. Not all are required—Ocarina of Time has several optional side-quests, or minor objectives that the player can choose to complete or ignore. Completing the side-quests usually results in rewards, normally in the form of weapons or abilities. In one side-quest, Link trades items he cannot use himself among non-player characters. This trading sequence features ten items and ends with Link receiving an item he can use, the two-handed Biggoron Sword, the largest sword in the game. In another side-quest, Link can acquire a horse. This allows him to travel faster, but attacking while riding is restricted to arrows. Link is given the Fairy Ocarina near the beginning of the game, which is later replaced by the Ocarina of Time. Throughout the game, Link learns twelve melodies that allow him to solve music-based puzzles and teleport to previously visited locations in the game.[21] The Ocarina of Time is also used to claim the Master Sword in the Temple of Time. When Link takes the sword, he is sealed for seven years, until he becomes an adult, and therefore strong enough to wield the Master Sword. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow and only young Link can fit through certain small passages. After completing the Forest Temple, Link can travel freely between the two time periods by replacing or taking the sword. A picture of Z-targetting. The events of Ocarina of Time take place before those of the first four games[22] and are set in the fictional kingdom of Hyrule, the setting of most Zelda games. Hyrule Field serves as a central hub connected to several outlying areas with diverse topography. Most of these areas are populated by the races of Hyrule: Hylians, Kokiri, Gorons, Zoras and Gerudo. The game opens as the fairy Navi awakens Link from a nightmare, in which Link is seen on a stormy night as a man on horseback, Ganondorf, chases Princess Zelda, who is being escorted also on horseback by Impa. Navi brings Link to the guardian of Link's village, the Great Deku Tree, who is cursed and near death. Link breaks the curse, but cannot stop the tree from withering. The Deku Tree tells Link a "wicked man of the desert" has cursed him and seeks to conquer the land of Hyrule and that Link must stop him. Before dying, the Great Deku Tree gives Link the spiritual stone of the forest, the Kokiri's Emerald, and sends him to Hyrule Castle to speak with the princess of destiny, Zelda. At Hyrule Castle, Link meets Princess Zelda, who has been having dreams about the future of Hyrule and foresaw Link's arrival. She believes Ganondorf, the Gerudo King of Thieves, is seeking the Triforce, a holy relic in the Sacred Realm that gives its holder god-like power. Zelda's description of Ganondorf matches that of the man who killed the Great Deku Tree. Zelda asks Link to obtain the three Spiritual Stones, one of which he already possesses, so that he might enter the Sacred Realm and claim the Triforce before Ganondorf reaches it.[25] Link goes to Goron City, where he meets Darunia, the leader of the Goron race. After Link kills King Dodongo, the boss of Dodongo's Cavern, Darunia gives him the Goron's Ruby, symbolizing brotherhood. Link next obtains the Zora's Sapphire from the Zora Princess, Ruto, after rescuing her from the belly of Lord Jabu-Jabu (a whale-like creature sacred to the Zoras). Link returns to the castle, where Ganondorf is pursuing Zelda on horseback, as in his nightmare at the start of the game. Spotting Link, Zelda throws the Ocarina of Time into the castle moat and telepathically teaches Link the "Song of Time". After Ganondorf rides off, Link retrieves the Ocarina and uses the song together with the Spiritual Stones to open the door to the Sacred Realm. Through the door, Link finds the Master Sword, a legendary sword forged to fight evil. As he pulls the Master Sword from its pedestal, Ganondorf appears, having followed Link into the Sacred Realm, and claims the Triforce. Seven years later, an older Link awakens in a distant room known as the Chamber of Sages and is met by Rauru, the ancient Sage of Light and one of the seven sages who protect the location of the Triforce. Rauru informs Link that his spirit was sealed for seven years until he was old enough to wield the Master Sword and defeat Ganondorf.[27] The seven sages can imprison Ganondorf in the Sacred Realm; however, five of the seven sages are unaware of their identities after Ganondorf transformed Hyrule into a land of darkness. Link returns to Hyrule and is met by the mysterious Sheik, who guides Link to rid five temples of Ganondorf's monsters, allowing the power of the temples to awaken the sages. After awakening five sages, Sheik is revealed to be Princess Zelda and the Sage of Time. She tells Link that Ganondorf's heart is unbalanced, causing the Triforce to split into three pieces, as predicted in an ancient prophecy.[29] Ganondorf kept the Triforce of Power, while the other two chosen by destiny carry the remaining pieces: Zelda gained the Triforce of Wisdom and Link obtained the Triforce of Courage. After Zelda bestows Link with the magical Light Arrows, Ganondorf traps Zelda in a magical crystal and takes her to his tower. The remaining six sages help Link enter the tower, where he battles and defeats Ganondorf, thereby freeing Zelda. After escaping the collapsing castle, Link is trapped in the castle area by a ring of fire and forced to battle Ganondorf once again; this time, using the power of the Triforce of Power, he transforms from his human form into a boar-like monster named Ganon. After fighting Ganon without his sword, Link eventually retrieves it, and, with the aid of Zelda's paralyzing light, delivers the final blow, which defeats Ganon. The seven sages trap Ganondorf in the Sacred Realm; still holding the Triforce of Power, Ganondorf vows to take revenge on their descendants. Zelda uses the Ocarina of Time to send Link to his original time to live his childhood. The game ends with Link and Zelda looking at each other in the castle garden. Ocarina of Time was released to universal critical acclaim and commercial success. In 1998, it sold 2.5 million copies despite being released only 39 days before the end of the year.[71] In Japan, it sold 820,000 copies in 1998, becoming the tenth-best-selling game of that year.[4] During its lifetime, Ocarina of Time sold 1.14 million copies in Japan, becoming the 128th-best-selling game of all time,[5] and sold 7.6 million copies worldwide.[6] On its initial N64 release, Ocarina of Time received perfect review scores from gaming publications such as Famitsu,[68] Edge,[66] Electronic Gaming Monthly,[67] GameSpot,[69] and IGN.[56] As of June 2009, Review aggregators Game Rankings and Metacritic both rank the original as the best scoring game ever reviewed;[61][72] Game Rankings also ranks the GameCube version as the 292nd-best scoring game ever reviewed and the 38th-best scoring game of 2003, while Metacritic ranks the GameCube version as the 215th-best scoring game ever reviewed.[62][73] The reviews praised multiple aspects of the game, particularly its level design, gameplay mechanics and sound. Former GameSpot reviewer Jeff Gerstmann wrote that Ocarina of Time is "a game that can't be called anything other than flawless",[69] and IGN called it "the new benchmark for interactive entertainment" that could "shape the action RPG genre for years to come".[56] After publication, Ocarina of Time was featured on a number of compiled lists of best or most influential games, including those of Electronic Gaming Monthly,[10] IGN,[11] and Nintendo Power.[12] GameTrailers' editors called it a "walking patent office" due to the number of features that became "industry standard".In June 2009, it was voted as the best game ever in GameFAQs' reader poll. The graphics were praised for their depth and detail, although reviewers noted they were not always the best the console had to offer. Game Revolution noted the characters' faces, the "toughest graphical challenge on 3D characters", saying that the characters' expressions and animation featured "surprising grace".[76] IGN felt that Ocarina of Time improved on the graphics of Super Mario 64, giving a larger sense of scale.[56] Impressive draw distances and large boss characters were also mentioned as graphical highlights.[56] Although excelling in the use of color and the visibility and detail of the environment, reviewers noted that some graphical elements of Ocarina of Time did not perform as well as Banjo-Kazooie,[56][67] a game released for the same platform earlier that year. IGN said that the frame rate and textures of Ocarina of Time were not as good as those of Banjo-Kazooie, particularly in the marketplace of Hyrule Castle, which was called "blurry". Gameplay was generally praised as detailed, with many side quests to occupy players' time. IGN said players would be "amazed at the detail" of the environment and the "amount of thought that went into designing it". EGM enjoyed that Nintendo was able to take the elements of the older, 2D Zelda games and "translate it all into 3D flawlessly".[67] The context-sensitive control system was seen as one of the strongest elements of the gameplay.[56] Reviewers noted that it allowed for simpler control using fewer buttons, but that it occasionally caused the player to perform unintended actions.[2][56] The camera control was quoted as making combat "second nature",[56] although the new system took time for the player to get used to.[56][67] In 1998, Ocarina of Time won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival.[7] It also won six honors at the 2nd Annual Interactive Achievement Awards, including "Game of the Year", "Outstanding Achievement in Interactive Design", "Outstanding Achievement in Software Engineering", "Console Game of the Year", "Console Adventure Game of the Year" and "Console RPG of the Year".[8] The game placed second in Official Nintendo Magazine's "100 greatest Nintendo games of all time". But that having been said here what I didn't like about the game: the owl and Navi get really annoying really quick. I also thought that it's kinda strange that in the dungeons getting to the boss is actaully tougher then beating the boss.
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Post by bob on Jun 20, 2009 23:45:01 GMT -5
1 Eternal Darkness Game Cube (13) 2 Super Mario 3 NES (9) 3 Punch Out NES (17) 4 Legend of Zelda: Ocarina of Time (N64) (1) 5 Super Mario64 N64 (2) 6 Zombie Ate my Neighbors SNES (30) 7 Mortal Kombat 2 SNES (31) 8 No Mercy N64 (32) 9 Golden Eye N64 (30) 10 Revolution X SNES -- this is a fantastic multiplayer game (34)
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Post by Shovelman on Jun 20, 2009 23:48:29 GMT -5
1. Chrono Trigger (4) 2. Legend of Zelda: A Link to the Past (5) 3. Super Mario RPG (3) 4. Donkey Country 2 ( 7) 5. Jak II (25) 6. God of War (not listed...and God of War II is not God of War!) 7. Starfox 64 (31) 8. Super Mario Bros. 3 (9) 9. Sonic's Adventure (33) 10. Resident Evil 4 (34)
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thelesserevil
Super Trooper
Thinks RKO is A-OK
Splat
Posts: 1,449
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Post by thelesserevil on Jun 21, 2009 1:13:03 GMT -5
Here was my list.
1. Legend of Zelda: Ocarina of Time (N64) 2. Super Mario 64 (N64) 3. Shadow of the Colossus (PS2) 4. Metal Gear Solid (PS1) 5. Legend of Zelda: A Link to the Past (SNES) 6. Super Mario World (SNES) 7. GTA: Vice City (PS2) 8. Legend of Zelda Wind Waker (Gamecube) 9. Mario Galaxy (Wii) 10. Mario Sunshine (Gamecube)
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